Tools for importing .unitypackage files to a new Godot project (sns.azkware.net)
In case you’re suddenly facing the task of porting an entire game over due to capitalist nonsense or something
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In case you’re suddenly facing the task of porting an entire game over due to capitalist nonsense or something
I made a blog post about my experience switching from Unity to Godot earlier this year, and some tips for Unity devs.
I’m struggling with adding nodes to the scene without a frame or two dropping for larger scenes. What are the chances that it will ever have some sort of threaded version, so that it just adds the node in the background while the main thread can continue displaying them graphics?
They’re free to use commercially, and some of them are pretty neat if you want to show off support for the engine in your game. Preview image:...
Hi everyone, I was hoping someone could help me with the following. I have a button that saves a screenshot PNG to the Downloads folder when you press it....
Hi everyone,...
I’m trying to make something in 2d where once the player reaches the end of the level, they’re back at the beginning and it just keeps going like that. I could imagine how this could be done in terms of setting the player position, but if I have a scrolling parallax background, how would I make that match up reliably?
I’ve been looking into some tutorials, mainly this one - www.gotut.net/custom-key-bindings-in-godot-4/...
I was seeing a video on common tricks FPS games use, and one of them was having the weapon render on a higher and/or separate layer to avoid having it clip with other objects in the world. How would something like this be done in Godot?
Since I’m currently dealing with this problem, I’m gonna leave this info here, so anyone that comes across it knows what to do to fix it. Currently working on 4.1.1, should work on 3.x too...
I’m trying to use a tween to change the position of one of the points in a line2d, but I’m not sure what the syntax would be for this....
As an experiment, I’m trying to create a Viewport of a 3D scene, to be rendered on a ViewportTexture, which will be displayed in a 2D scene. (Specifically, it’ll be displayed as a scene tile that’s part of a TileSet.)...
I’m making a platformer, so when the player is facing the opposite direction, I just want to mirror the graphics. I’ve set up a whole Skeleton2D with Bones, then set up InverseKinematics to help animate it....
I feel like Godot’s AnimationTree is significantly more valuable and useful than Unity’s Animator component. You can nest your Statemacchins or blend trees or BlendSpace2Ds. You can attach scripts to individual Statemachine Transitions if you wanted....