Is this the best way to add multiple keybinds to a single action?
I’ve been looking into some tutorials, mainly this one - www.gotut.net/custom-key-bindings-in-godot-4/...
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I’ve been looking into some tutorials, mainly this one - www.gotut.net/custom-key-bindings-in-godot-4/...
I’m trying to use a tween to change the position of one of the points in a line2d, but I’m not sure what the syntax would be for this....
I’m making a platformer, so when the player is facing the opposite direction, I just want to mirror the graphics. I’ve set up a whole Skeleton2D with Bones, then set up InverseKinematics to help animate it....
I feel like Godot’s AnimationTree is significantly more valuable and useful than Unity’s Animator component. You can nest your Statemacchins or blend trees or BlendSpace2Ds. You can attach scripts to individual Statemachine Transitions if you wanted....
(For TL:DR just read the docs)...
I’m just looking for a good review of modern large-scale terrain rendering techniques. I’ve been reading about a few individually, various quadtree stuff, GPU clipmaps, continuous methods, but I don’t have a good grasp of the state of the art, performance comparisons between methods, what I should invest my time learning...
I made a pause menu, but there seems to be a “dead square” in the middle of the screen, where it doesn’t detect the mouse hovering. The deadzone seems fixed in size and place, moving the menu out of the center makes the problem stop. So, something invisible on top?...
Nice app I saw shared...
I spending this days trying to import the adobe maximo models and animation, but this importing system really don’t make me feel good. I can’t properly editing anything inside godot that only some basic setting that easily broken everything. When I’m trying to add a new animation to an existing set its fails forcing me to...
So for fun I made a water shader. The waves are done using sum-of-sines (or rather sum of sin^8), im using the depth texture for opacity based on water depth and the screen texture to fake refraction....
Pretty nice FPS game in godot. This progress was made in 2 weeks
I’m trying to make a 3d flight controller with a more arcade feel (think Ace Combat or Rogue Squadron). I’m somewhat new to working in 3d in Godot though and I don’t really understand what methods I should be using to achieve this....