(Re-)imported project is not being added to the project list (Solved)
Been messing with Godot a few weeks ago, now I fired it up again and my project was marked as missing for some reason in the project list. Weird....
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Been messing with Godot a few weeks ago, now I fired it up again and my project was marked as missing for some reason in the project list. Weird....
There’s so much negativity and fighting and shit talking in the comments over there. It’s like some people have a personal goal of making others look stupid in comparison to themselves and they just try as hard as possible to rub it in if they know something you don’t....
I’m following this tutorial for implementing translations into my game. While importing though, I get this block of error messages:...
I have a min and max position of an object and I want to represent an arbitrary point between them as a float between 0.0 and 1.0. This feels relatively basic math, but I can’t quite figure out what I need to do with this. Is there a special name for this sort of thing? Also, are there any built-in methods that would be useful...
It would be very good if Godot had better starting options for newcomers....
Why is there a load() at all?
I am using Godot 4.1 and after I added the first rigidbodies to my game, I noticed the physics seem really unstable. The floor is a StaticBody with large and 1m thick BoxShape. I have RigidBody objects with simple BoxShape colliders and the thinnest side is 0.3m. Often when I knock them on the floor they do not come to rest, but...
Is there a way to run python scripts in Godot (4)? I’m trying to build a user interface for using some spaces on HughingFace. I would do that through the gradio_client library for python. I want to export the project to Android, but I don’t think that android comes with python pay default… How would I go about running...
I’ve seen several different methods for accomplishing this, but I was wondering if there’s a way of doing it that is best? Also, somewhat related, but is delta in milliseconds?
I am going through the Godot tutorial and am in the 3D part. I clicked the perspective button and changed to top view. I now have no idea how to return the editor camera to where it was before and the tutorial seems to expect you to be in this default view. I tried searching, but I don’t think I am using the correct words to...
My script sets this value in editor. How can I keep the the changes when saving the scene?...
I’m just curious about which is the most efficient way of doing this kind of node enumiration:...
So, I’m trying to rotate the player as they turn left and right in a top down view. The rotation works correctly when moving right, but fails going left....
How would I go about creating a pixel art theme for a game? I don’t want to lower the resolution of the game, as it is supposed to render the game in the native resolution and I want crisp effects and text. Currently Godot makes a single pixel of the ui a single pixel on the screen. How would one go about fixing that? UI looks...
I picked up the Zenva bundle from Humble and I’ve done the first two classes and I feel like I learned a little, but the classes have failed to actually teach me much of anything about GDScript. I don’t understand why I typed what I typed or how to use the code I did “learn” so far....
I’m not terribly proficient with making materials yet, but I was wondering if something like this is doable and if so, what it might involve. I basically want to make a part of a creature appear beneath the ice in 3d. but I don’t know how to approach it or what I should be looking at.
Is there a way to disable it, so that, when I switch from godot to my browser it does not type my search in godot instead of my browser?
I am trying out Godot and I’ve noticed that when I export the game to linux, the result has a much longer boot time...
My game has options for player customization, it’s a number of .png files that are not loaded with the game startup, save for the default ones. Instead, if the player clicks a button, it will load the next file for that part (like, say, hair-2.png)...
Hey guys, unity refugee here:...
Hello all!...
Hey guys I’ve recently been looking at Godot since Unity has set itself on fire. I’m liking it so far but I’ve run into a small issue that disrupts my usual workflow. I like to store multiple meshes as separate objects in a single .blend file for meshes that are very related to each other like pieces of a build kit. I was...
I have a wall in my 3D game which is relatively thin and it can be hit on both sides with objects that may occasionally be moving somewhat fast. Is there a reliable way to ensure that the colliding objects will be stopped on either side of the wall as opposed to simply passing through?
For example if you want pretty effects like areas being lit by projectiles will Compatibility provide lower of options than Forward+ ?...
When reloading the same scene which is currently the current_scene, the script attached to the root node of the scene disappears. Every other script within the scene still appears. I tested this, by putting this:...