How much does the Renderer matter for making 2D games with light effects? (v4.1.1)

For example if you want pretty effects like areas being lit by projectiles will Compatibility provide lower of options than Forward+ ?

Can you use materials (normals, reflect, etc) on textures in Compatibility to have light show up as it’s passing by?

I’m still getting a grasp on things, nothing serious yet, but I’d like to know what to expect and your experience. More of a food for thought type of question.

simple,

4.2 will actually add glow effects in 2D but they only seem to be working in thr Forward+ renderer right now. I think some other effects like trails also don’t work on the Compatibility renderer. Compatibility is mostly for webgames and GUI apps.

If your goal is to make a desktop game then there isn’t much reason in not using the forward renderer.

WarmSoda,

Ok Cool, that’s pretty much exactly what I wanted to know. Thank you so much!

Klaymore,
@Klaymore@sh.itjust.works avatar

It seems like compatibility doesn’t have some anti-aliasing modes or something when I’ve tried it, although idk about light effects

WarmSoda,

Good to know, thank you!

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