We are doing an N64 style graphics jam starting next week. There are no prizes other than bragging rights, but we have fun with it anyway! Come join us!
The TileMap rework sound exciting. I hope this means they can improve how terrains function and make them more user-friendly, they’re kind of a pain right now.
A game jam for the fediverse community from July 14th to July 23rd! Anyone is welcome to join and all of the main communication about the jam will be taking place within the fediverse...
Recently updated my destructibles C# plugin for anyone who’s interested, it makes it easy to convert shard scenes made with blenders fracture into packed scenes of rigid bodies + scaling, position and rotating them. They can be pre-generated before into a packed scene or generated during runtime with custom fade effects as...
Hey y’all, throwing a little project together in Godot 4.1 to practice stuff I learned after a tutorial project. I’ve set up two markers as my projectile spawn points, but the shots are spawning slightly off from the markers and I can’t figure out why. Code and pics below. I “fixed” it by shifting the player sprite2D 5...
Casey Yano, one of the devs at MegaCrit (Slay the Spire devs) just released a blog post on his initial impressions for Godot after exploring it with their 3-week jam game Dancing Duelists...