FSR 2.2 support just got merged! (github.com)
This adds AMD FSR 2.2 scaling to Godot, where it previously only supported FSR 1.
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This adds AMD FSR 2.2 scaling to Godot, where it previously only supported FSR 1.
Yay for 2D HDR! Shame it isn’t for the compatibility renderer, though.
It’s finally here! The wait for Godot 4.2 begins…
This is a game I have seen recently gaining traction in various internet spaces. My fiancee picked it up a few days ago and he has been loving it. I decided to give it a go for myself yesterday. Upon launching I saw the familiar Godot robot logo… and it made me think about this community here on programming.dev :)...
Official mod support for dome keeper is out that will let you mod the game using gdscript...
Credit to one of the devs (Ste) for the description here...
I set up a PeerTube channel to sync with my YouTube channel. Everything is importing as of writing, but I wanted to share so people who are opposed to YouTube can still watch my videos. Feel free to drop a follow! I’d really appreciate it!
Godot 4.1 Beta 2 has released, with the full 4.1 release coming early July.