Maintenance release: Godot 4.1.3 (godotengine.org)
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Some people asked for a devlog, so here’s my experience working on GodotOS (not an actual OS by the way, just a program that resembles one). There’s a new preview video inside and some more info on the project.
Just something I came across that seemed worth sharing.
Tool I found over on the godot discord...
I wanted to have an faster access to certain assets, so I created this addon which adds any amount of “Resource Browser” panels to the bottom bar....
@MartinXYZ had some dyslexic problems at lemmy.ml/comment/4564704...
Recently updated my destructibles C# plugin for anyone who’s interested, it makes it easy to convert shard scenes made with blenders fracture into packed scenes of rigid bodies + scaling, position and rotating them. They can be pre-generated before into a packed scene or generated during runtime with custom fade effects as...
Hey y’all, throwing a little project together in Godot 4.1 to practice stuff I learned after a tutorial project. I’ve set up two markers as my projectile spawn points, but the shots are spawning slightly off from the markers and I can’t figure out why. Code and pics below. I “fixed” it by shifting the player sprite2D 5...
Casey Yano, one of the devs at MegaCrit (Slay the Spire devs) just released a blog post on his initial impressions for Godot after exploring it with their 3-week jam game Dancing Duelists...
The TileMap rework sound exciting. I hope this means they can improve how terrains function and make them more user-friendly, they’re kind of a pain right now.
Notable additions:...
13:00 - 13:45 UTC 15:00 - 15:45 CET/CEST 09:00 - 09:45 EST/EDT 06:00 - 06:45 PST/PDT 16:00 - 16:45 EET/EEST...
We are doing an N64 style graphics jam starting next week. There are no prizes other than bragging rights, but we have fun with it anyway! Come join us!
TL;DR:...