5 Games Made in Godot // This week in Godot 10.21.23 (www.youtube.com)
Bare Knuckles Sandwich...
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Bare Knuckles Sandwich...
I wanted to have an faster access to certain assets, so I created this addon which adds any amount of “Resource Browser” panels to the bottom bar....
@MartinXYZ had some dyslexic problems at lemmy.ml/comment/4564704...
Hello, friends of #Godot and its shading language. This time, I would focus on something slightly more complicated. We will simulate an old #CRT monitor with all of its imperfections. #GodotEngine #godot4 #GodotTips #devlog #shaders
Recently updated my destructibles C# plugin for anyone who’s interested, it makes it easy to convert shard scenes made with blenders fracture into packed scenes of rigid bodies + scaling, position and rotating them. They can be pre-generated before into a packed scene or generated during runtime with custom fade effects as...
I’m following this tutorial for implementing translations into my game. While importing though, I get this block of error messages:...
Hey y’all, throwing a little project together in Godot 4.1 to practice stuff I learned after a tutorial project. I’ve set up two markers as my projectile spawn points, but the shots are spawning slightly off from the markers and I can’t figure out why. Code and pics below. I “fixed” it by shifting the player sprite2D 5...
Introduction to Godot (not a tutorial)
Casey Yano, one of the devs at MegaCrit (Slay the Spire devs) just released a blog post on his initial impressions for Godot after exploring it with their 3-week jam game Dancing Duelists...
https://youtu.be/WvS43hDsNfI
I have a min and max position of an object and I want to represent an arbitrary point between them as a float between 0.0 and 1.0. This feels relatively basic math, but I can’t quite figure out what I need to do with this. Is there a special name for this sort of thing? Also, are there any built-in methods that would be useful...
It would be very good if Godot had better starting options for newcomers....
cross-posted from: programming.dev/post/4250703...
I had this issue back in Godot 3.5 and hoped that it’d be gone, but Panels and some other Control Nodes still resize magically when executing another scene. This is such weird behaviour, that I have no idea where it might come from. Has anyone ever seen such a thing happen before? Here is a video of the bug in acton:...
Why is there a load() at all?
I am using Godot 4.1 and after I added the first rigidbodies to my game, I noticed the physics seem really unstable. The floor is a StaticBody with large and 1m thick BoxShape. I have RigidBody objects with simple BoxShape colliders and the thinnest side is 0.3m. Often when I knock them on the floor they do not come to rest, but...