script missing on scene reload
When reloading the same scene which is currently the current_scene, the script attached to the root node of the scene disappears. Every other script within the scene still appears. I tested this, by putting this:...
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When reloading the same scene which is currently the current_scene, the script attached to the root node of the scene disappears. Every other script within the scene still appears. I tested this, by putting this:...
I’m trying to make an action where the player can pick up and throw a rigidbody3d. I want the object to act like a rigidbody when not in the player’s hands, but when it is, I want to set the rigidbody position to match a marker3d which is a child of the player....
I’m struggling with adding nodes to the scene without a frame or two dropping for larger scenes. What are the chances that it will ever have some sort of threaded version, so that it just adds the node in the background while the main thread can continue displaying them graphics?
I’m trying to make something in 2d where once the player reaches the end of the level, they’re back at the beginning and it just keeps going like that. I could imagine how this could be done in terms of setting the player position, but if I have a scrolling parallax background, how would I make that match up reliably?
Since I’m currently dealing with this problem, I’m gonna leave this info here, so anyone that comes across it knows what to do to fix it. Currently working on 4.1.1, should work on 3.x too...
I was seeing a video on common tricks FPS games use, and one of them was having the weapon render on a higher and/or separate layer to avoid having it clip with other objects in the world. How would something like this be done in Godot?
I’ve been looking into some tutorials, mainly this one - www.gotut.net/custom-key-bindings-in-godot-4/...
I’m trying to use a tween to change the position of one of the points in a line2d, but I’m not sure what the syntax would be for this....
I’m making a platformer, so when the player is facing the opposite direction, I just want to mirror the graphics. I’ve set up a whole Skeleton2D with Bones, then set up InverseKinematics to help animate it....
I feel like Godot’s AnimationTree is significantly more valuable and useful than Unity’s Animator component. You can nest your Statemacchins or blend trees or BlendSpace2Ds. You can attach scripts to individual Statemachine Transitions if you wanted....
(For TL:DR just read the docs)...
I’m just looking for a good review of modern large-scale terrain rendering techniques. I’ve been reading about a few individually, various quadtree stuff, GPU clipmaps, continuous methods, but I don’t have a good grasp of the state of the art, performance comparisons between methods, what I should invest my time learning...
I made a pause menu, but there seems to be a “dead square” in the middle of the screen, where it doesn’t detect the mouse hovering. The deadzone seems fixed in size and place, moving the menu out of the center makes the problem stop. So, something invisible on top?...
I spending this days trying to import the adobe maximo models and animation, but this importing system really don’t make me feel good. I can’t properly editing anything inside godot that only some basic setting that easily broken everything. When I’m trying to add a new animation to an existing set its fails forcing me to...
I’m trying to make a 3d flight controller with a more arcade feel (think Ace Combat or Rogue Squadron). I’m somewhat new to working in 3d in Godot though and I don’t really understand what methods I should be using to achieve this....
Title. I plan on making something using vector graphics, to simulate the old Flash style, stretching to accommodate any screen size and zooming in and out without losing fidelity is something I’d like....
I’m trying to run Godot 4 with the Forward+ Renderer on an older Thinkpad (T420 i5 2520M). So far I’ve installed vulkan-intel, lavapipe (vulkan-swrast) and vulkan-ultis for vulkaninfo. Now I don’t get the “missing drivers” errors anymore, but now it just crashes. The console output is this:...
Hello!...
I know that motivated people can generally crack encrypted saves, but in general, if I have some saved dictionaries which I don’t want the player to be able to access directly, is an encrypted save the best way to handle this, or is there a better way?
I’m attempting to attach a particle emitter to a skeleton, and am having some hiccups. Specifically, I can’t seem to attach the GPUParticleEmitter3D to an actual bone, that I can see....
Once it gets to ~5 it gets to be a lot to scroll through on some UIs 🥲
Hey all. I have been tinkering on and off with godot for a month or so now, and I’ve spent a decent amount of time writing shaders and checking out some of the different lighting & post-processing features the engine has to offer. It’s been a lot of fun!...
Hey everyone! Just wanted to let you know that we have a matrix room now for the p.d godot community....
When i’m running more than one instance of the game, is there any quick way to tell which instance of the game is the one that gets its scene tree displayed under “Remote” in the editors scene tab?.
Hello all,...