Ashtear,

I’m on Starfield this week. About 12 hours in.

Have to admit, I’m struggling to have fun, which I really didn’t see coming. I have hundreds of hours in Fallout 4, probably over a thousand each in Fallout 3 and Skyrim, and I adore space settings, so this was my most anticipated game for years. Seemed like it would be a slam dunk.

Another huge surprise is that it might be the main story that’s keeping me going. I’ve never come close to being this invested in one of Beth’s stories.

all-knight-party,
all-knight-party avatar

I feel you. I just hit 20 hours and I probably didn't start to fully realize how to find different kinds of content deliberately until about hour 15 after I'd got some of the faction stuff started and explored enough planets to understand how to find certain side quests.

For the first while my natural instinct just had me exploring all of the cities and stations, just talking with people and picking up masses of side quests, then I hit a point where I started actually doing them, because I was burning myself out on walking and talking.

The non-scaling level of systems is interesting, figuring that out helped me to be able to do quests that I was leveled for and weren't super spongey, I figured out the structure of the random quest board quests so I could partake in FPS shooting, ship shooting, cargo running, or more narrative driven side quests depending on my mood.

Figuring out that the trade authority (only the manned shops, not the kiosks) is your stolen goods fence meant I could really start stealing in earnest, and the decrease in environmental items that are lootable, along with the decrease in lootable homes and apartments means stealing opportunities are harder to come by.

Even still, after being pretty cheap at level 20 I'm at about 120,000 credits, which seems close to enough to fully build my own ship, which I'm about to eagerly do in my next session. Once I've got a ship built I'll want to start and get into landing on less colonized planets and figure out the outposts and such, where I can pivot to hiring people from the taverns and getting into that whole side of the game.

I think because of the amount of things you could do, the amount of them that are basically impossible to do from the outset due to money (ship and outpost building), and the way the game doesn't guide or explain things well, it was really easy for me to create my own boring rut where I just walked and talked and ran away from tough enemies because I didn't realize I picked up a quest that was in or lead to a high level system.

For instance, I knew you could board ships, I had no idea that I needed the systems targeting skill to target engines to even do that at all, the skill description didn't mention it, and the early game mission that forces you to board doesn't require you to have the skill, you just board when the ship is supposed to "die". I was also initially upset random items couldn't be broken down into materials, but then I realized some materials can just be found as lootables, same for some craftable components.

All told, as I play more I'm coming around to it all more, but it'll probably take another ten or 20 hours before I fully understand all the systems and can make a judgment on if I like it more, less, or the same as Fallout 4, which I also loved.

Ashtear,

Yeah, the hope is that once I become familiar with what systems are available, what I should avoid, and what needs modding, I’ll be able to settle into the same cozy game loop as I have with the previous games.

What concerns me is I’m struggling with some of the core systems like bad companion AI (can’t reposition them in combat anymore for some reason), the main quests being so unpolished that I’m not exactly looking to jump into the side content, and especially the nested prereqs in the crafting system.

t3rmit3,

Make sure to also give the Freestar Rangers and UC Vanguard mission lines a try; they are both long and excellent: FSC Rangers is a love-letter to Spaghetti Westerns, and Vanguards line is a mini-Starship Troopers.

Erk,

I found it took a long time to really get rolling. On the other hand I’m 70 hours in now and keep finding more depth and things to do and mechanics I haven’t even explored, it sometimes is a bit daunting how much there is to do in it.

comicallycluttered,

I’m trying Starfield again.

New playthrough, got some .ini tweaks which seem to help performance quite a bit so far, not screwing myself with traits and character background like I did initially, and making gameplay priorities.

I was too overwhelmed the first time with all the different mechanics and forgot to do what I do with most Bethesda games: focus on a few select areas and ignore the rest, so I’m not going to bother with a lot of the mechanics I’m not interested in.

If they draw me in at some other point, might give it a shot. Otherwise, unimportant to me.

Other than that, I’ve been on a FIFA kick for a while. Still messing around with that. I really wish women’s football was more popular. I’d honestly pay for a game specifically focusing on it and ignoring the men’s side of things.

ivanafterall,
@ivanafterall@kbin.social avatar

Look into SP Football Life for even more/deeper/better soccer goodness on PC.

delitomatoes,

Replaying RE2 remake while waiting for Re4r DLC. Surprised to find a new mode there that I don’t have any memory of, it was added later I guess. Problem with being a patient gamer is that mod support stops and the game is updated and breaks it.

princessnorah,
@princessnorah@lemmy.blahaj.zone avatar

I’m taking my time with my first play through of Baldur’s Gate 3. I’m enjoying it a lot, the way it interweaves characters you’ve met before into the narrative later one is really good.

TheRoarer,

I am about to finish Starfield. I did not enjoy my time with it. Luckily, I played it on gamepass, so very little monetary value was lost.

Might revisit once creation kit is up. That was the only way Fallout 4 was enjoyable for me.

I will head back to finishing my bg3 evil play through, filling the gaps with Darktide.

rgb3x3,

What’s sad is that Starfield was expected to be the next big RPG. The next Skyrim but in space.

Instead, most people are likely going to come out of their experience with the game with a “meh” opinion about it. It’s solidly middle-tier.

If there’s anything to be said, the visuals are incredible, but everything else is a retread of mechanics pulled from other games (most notably, half the ideas are taken from No Man’s Sky).

MilliaStrange,

Still trying to get out of Gold in Street Fighter 6, wrapping up Pikmin 4 100%, and going through the MegaMan Zero Collection (I’m on Zero 2)

victron,
@victron@programming.dev avatar

I started playing The Ezio Trilogy. Finished AC2 and Brotherhood back in the day, but never Revelations. The last AC game I played was (a bit of) AC3, but dropped it and never played an AC game ever again.

AlolanYoda,

Finished Mass Effect 2 and loved it! I want to start ME3 but I think I should give it a bit more time.

Since everyone is talking about Starfield, I decided to play a bit… Of No Man’s Sky. And I’m completely lost since I hadn’t played in almost a year maybe? I don’t remember anything, what I was doing or even how to play. But since I started I already started one of the quests related to the settlement and I’m doing it now. It’s fun, I missed this game.

d3Xt3r,

Finished Mass Effect 2 and loved it

Did you play it on PC or console? If it’s the latter then how were the controls? I’m planning on getting it on console, but I suck at playing FPSes with a controller.

AlolanYoda,

Console, and it was perfectly fine. It’s in third person, which helps, and there are powers which don’t need to be aimed in real time. I never felt like using a mouse and keyboard would make me significantly better.

d3Xt3r,

Awesome, thank you. Guess that’s my weekend sorted. :)

acastcandream,

Mass Effect is a very slow, very forgiving combat experience unless you’re playing on insane. Pretty much everything auto locks on or has some sort of AOE component. You could pretty much play the game rarely firing a gun if you really are worried about it. But even then it’s not bad at all.

CharlesReed,
@CharlesReed@kbin.social avatar

It's a few years old, but I've been working on getting 100% achievements in Conarium over the weekend. I'm always a sucker for a Lovecraftian game, and it's one of the more visually interesting walking sims that I've played. I only have two achievements left, so I'm hoping I can clear them either today or tomorrow. I need more disk space for other games lmao

MiddledAgedGuy,

I’ve been playing Darkest Dungeon. I just reinstalled Death Stranding to test an AAA Windows title on Linux and it works so I think I’ll start that up. I feel ready for a walking simulator replay.

I’m eyeing Starfield as well, might see if I can get that running.

CharlesReed,
@CharlesReed@kbin.social avatar

I was super addicted to Darkest Dungeon whenever I first got it. I never ended up finishing it, but I loved the art style and the community mods that are out there.

MJBrune,

Ctrl Alt Ego. It’s a great little game that isn’t little. It’s a very complex immersive sim.

stewie410,

Still playing through Remnant 2; trying to get all non-HC items on my original character, as well as work on an apocalypse clear.

Otherwise, does rewriting bash/powershell scripts count as gaming?

airportline,
@airportline@lemmy.ml avatar
  • The Legends of Zelda: A Link to the Past
  • Brotato
Aidinthel,

Command and Conquer 3. I’m not very familiar with the series but I’m enjoying it, at least now that I figured out why the campaign was so hard. Apparently they patched the game balance after release with multi-player in mind and didn’t consider the consequences for single-player. So after a small mod to restore the original resource gather rates, the game is a great time.

acastcandream,

Wow, that is a name I have not heard in a very long time. I got suckered into buying it on 360. It played OK on a console all things considered. 

It was fine, didn’t love it. What are your impressions so far?

Aidinthel,

As a super casual player, I’m mostly enjoying the spectacle of the campaign. Coming from rts like age of Empires 2, which has a sometimes pretty strict population cap in it’s missions (and also medieval technology), being able to build up an unlimited army of giant tanks and mecha is pretty fun. Maybe that loses its novelty at some point. Speaking of novelties, the fmv cutscenes are an interesting choice. I realize they were a fad when the original game was released, but I respect that they decided to preserve that portion of the series’ identity.

The use of only one resource is strange. It feels like there are only a couple places on the map (the tiberium fields) that actually matter, and the rest is just empty space. I haven’t seen what the multi-player maps look like, maybe they add neutral buildings or something to give the players something to fight over. They’ve been a couple of those so far.

My opinion is also heavily influenced by the fact that the game is from the time before all the modern bullshit with microtransactions and stuff. Like, I paid for a game, and I received an actually complete game that doesn’t try to sell me a bunch more stuff. Wild. Having just moved on from Immortals: Fenyx Rising, which really suffered from being a Ubisoft game despite its charming setting and characters really drives that point home.

acastcandream,

I actually am a really big fan of FMV in video games. If that’s a subject that interests you, you should look at the games made by Sam Barlow. His big one recently was Immortality though he kind of made his name with Her Story and The Lies we Tell.

cthael,

Playing Sea of Stars. It’s so fun and beautiful to look at

acastcandream,

I’m really excited to sit down and play sea of stars. Probably will be a solid three or four months though. Sorry chain of echoes, I don’t think I’m going to be able to fit you in any time soon.

hodgepodgehomonculus,
@hodgepodgehomonculus@lemmy.blahaj.zone avatar

Also been enjoying Sea of Stars, it’s like the modern love child of Super Mario RPG, Lunar and Chrono Trigger

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