Not counting games that were unfun because of bugs, what’s the most unfun video game that you’ve played and what made it unfun?

Most of the video games I’ve played were pretty good. The only one I can think of that I didn’t like was MySims Kingdom for the Nintendo DS. Dropped that pretty quickly. It was a long while ago, but I’ll guess it was because there were too many fetch quests and annoying controls.

smeg,

The Last of Us. Over-hype definitely didn’t help, but it looked brown and dreary, seemed to mainly involve walking around waiting for press X to do thing to appear on screen, and having plot thrown at me when I actually wanted to play a game.

loops,

I dropped that game when I couldn’t cross a bridge because it was blocked by an invisible wall broken down bus. It was so egregious I got annoyed and went outside.

JokeDeity,

As far as being overhyped beyond belief: Celeste. As far as playing an entire game to the end just to finish it: A Way Out

Anabriated,

I think Celeste is designed to be a super narrow experience - pure platforming. I found it pretty pleasant, but not what I’m generally looking to play. I personally don’t think it’s overhyped - the platforming design and movement is really very excellent. Having said that, not my cup of tea either.

Sina,

My favorite game of the decade…

JokeDeity,

Even if I enjoyed it, which I found it impossibly boring, I can’t even begin to wrap my head around favorite of the DECADE. In 10 whole years you haven’t played a single game that you enjoyed more than a simplified platformer? Mind blowing.

Sina,

What is wrong with liking 2d platforming?

JokeDeity,

Nothing at all my friend, I LOVE 2D platformers. Mario World is one of my favorite games. But I don’t know, they don’t hit me in the feels like something like Fallout New Vegas or Metal Great Solid. Celeste just wasn’t nearly enough content to be better than everything else from the last 10 years IMO.

comicallycluttered,

Different people like different things for all sorts of reasons. Not that mind blowing.

Just let people enjoy stuff. It’s not something they need to justify.

JokeDeity,

They absolutely don’t. Thanks for the education man.

Pxtl,
@Pxtl@lemmy.ca avatar

Homeworld. I know that’s blasphemy. I love RTS games and the game is cool and beautiful but so slow and boring and tedious.

Duchess,
@Duchess@yiffit.net avatar

i’m trying desperately hard to like Haunting Ground for the PS2 (i’m a big horror game fan) but keep being interrupted from puzzles and exploration by each of the ‘stalker’ enemies. for context, they can’t be killed or gotten rid of permanently, you can only run and hide. it’s a shame because otherwise it’s a very fun and unique game.

ampersandrew,
@ampersandrew@kbin.social avatar

My go-to for this is Resistance: Fall of Man. Invisible walls everywhere, a cover system and a health system that were absolutely at odds with a gun that shoots enemies through walls, and an uninteresting story told in boring slideshows. The only reason I played through it is that my college roommate and I were broke and needed another co-op game after we finished all of the good ones.

Elevator7009,

Was the game at least good enough to pass the time with your roommate, or would you rather have been doing something else?

Off-topic, but kbin isn’t letting me send you a direct message so I have to post it here. I think it’s because we’re on two different kbin instances. I like your username!

ampersandrew,
@ampersandrew@kbin.social avatar

It was good for basically only that. We also had a laugh over a few problematic things in the way that the co-op worked.

And thank you!

Blake,

I totally forgot this game existed until you mentioned it. I think this was the first game I actually played with the intent of writing a review for it and maaaan it sucked so fucking hard.

InvertedParallax,

Beyond the beyond.

It was just… bad. The particle effects didn’t make things look good they just made it hard to see anything, the plot was stupid, everything was stupid really.

blanketswithsmallpox,
@blanketswithsmallpox@kbin.social avatar

I'm pretty sure I got stuck on some Samson quest in that game for like two years before I found some guide telling me what to do?

Kinda reminds me of Wild Arms 2 and a puzzle toward the end about days of the week but it was some bad Japanese translation or some shit?

Stuff like that is just killer.

Having to go through all 9999? Combinations for Star Tropics because you were too poor to buy the game with a booklet for original DRM is up there.

CarlsIII,

I rented Sim Earth for SNES and it didn’t come with instructions. I had no idea what to do, and it was confusing and frustrating.

Poopfeast420,

Games usually have to grab me pretty quickly, or I just drop them, so I don’t play a lot of unfun games for a long time.

Some exceptions were Final Fantasy 13, and to some extent the most of the Trails series (Trails in the Sky and Cold Steel).

Final Fantasy 13 I just tried a bunch of times, put in a combined 40h over the course of like three attempts, I don’t know why, but it was just mediocre at best. During the final one last year, I made it about halfway through, and actually got turned off from gaming altogether for a few months. The story sucked, as well as the characters. I thought the combat could be interesting, even with the auto-battles, since you’d have to decide what “stance” your characters were in, but it was just lame for the most part.

The Trails series is a bit different. I actually liked the gameplay (turn-based JRPG combat is fun), but the story and especially the villains are just complete garbage. Two years ago, before Cold Steel 4 came out on PC, I sat down and played through all the games in like two months. While Trails in the Sky is trash, I was actually surprised to really, really like Zero and (to a little bit lesser extent) Azure. Those gave me hope, but Trails of Cold Steel just goes back to being terrible. I might still go back and play Cold Steel 4 and whatever other games continue or maybe finally finish the story, just because I’ve invested too much time at this point.

JCPhoenix,
@JCPhoenix@beehaw.org avatar

Gloria Victis. It’s an MMO with factional PVP warfare that uses directional combat (like Mordhau). I’ll admit, I’m not a fan of these games, but I gave it a try since a friend of mine was interested in it. And I do like MMOs for the story content and to see what players can do with and within the world.

It was horribly boring. The main draw of the game is its PVP, but they definitely tried to also cater to the PVE playerbase, but the quests and story were generic and forgettable. I never even got to try the PVP, which I think my friend said was just OK anyway. I stopped playing after like a week. Apparently, the game is shutting down end of October, after releasing back in February 2023.

Another is the first Watch Dogs. I had played and completed Watch Dogs 2 and really liked it a lot. So thought to try the first one. I knew it was a very different mood and style from WD2, but thought it’d be OK. I can deal with moody and edgy. But it just wasn’t at all fun or interesting. I think I played for a couple hours and then uninstalled.

RunningSpaces,

Story of Seasons AWL, it was nostalgic but the fact I couldn’t go to Mineral Town/ The City was a bit disappointing and broke the nostalgia.

VioletTeacup,
@VioletTeacup@feddit.uk avatar

I didn’t play the remake because of the name changes. I still have my Gamecube copy and the PS2 special edition, so will probably go back to those next time nostalgia bites.

CrazyEddie041,
@CrazyEddie041@kbin.social avatar

Honestly, Armored Core VI. Endgame spoilers below (idk if there's a way to do spoiler tags?).

The final boss is absolutely godawful. Just utter garbage. It took me hours, and I hated it from my first attempt. It's categorically different from anything else in the game, and there's never a point where it's fun. Probably 20% of my total playtime was on this one boss. I was absolutely loving the game up until then, but that one boss is so unbelievably poorly designed that it ruined the entire game for me. It's genuinely impressively horrible.

sigmaklimgrindset,

Wait

(ending spoilers for Armored Core VI)

Doesn’t the game have multiple endings, each with it’s own boss fight?

My friend and I both got different endings on our first play throughs, and now we’re in NG+ trying to figure out where we diverged.

CrazyEddie041,
@CrazyEddie041@kbin.social avatar

(Spoilers continue)

I don't know for sure, but I think it's just a couple missions before the end. You have a choice to either fight Cinder Carla (siding with Ayre) or to fight the corps (siding with Carla). I sided with Carla, which made Ayre the final boss, and the fight was godawful. My understanding is that there are maybe more endings with NG+, but I'm trying to muster up the will to bother even turning the game on again after how atrocious the Ayre fight was.

sigmaklimgrindset,

Yeah Ayre is the boss my friend got and he also had a hard time with it. I won’t tell you who I got, but it definitely wasn’t as bad.

I decided to Google why we got different bosses, and turns out Ayre is actually intended to be the NG+ boss lol. I have no idea why FromSoft would make two final bosses available for the first play through if they have an intended order for them.

falsem,

I did it on the first or second attempt and I'm pretty mediocre. That shoulder gun you get from the ice worm mission trivializes most of these hard boss fights - you should give rocking two of them a try.

alyaza,
@alyaza@beehaw.org avatar

fyi to you and @sigmaklimgrindset, lemmy has inbuilt spoiler markup. it’s:


<span style="color:#323232;">::: spoiler spoiler
</span><span style="color:#323232;">[text]
</span><span style="color:#323232;">___
</span><span style="color:#323232;">:::
</span>

so for example

testtest ___

harmonea,
@harmonea@kbin.social avatar

This is a hard question to answer, because the really unfun ones either get dropped so fast I forget I ever played them unless someone jogs my memory by naming them directly, or I'm willing to just shrug and say "this is probably great to some people, but it's not a genre I like." I guess for this category, I would point to The Witness. I heard so many recommendations for it, but aside from the occasional "oh, neat" when I saw how a puzzle was placed in the world instead of on a board, I couldn't tolerate it for nearly as long as it wanted me to keep doing the thing.

The game I memorably should have enjoyed - that I had the highest hopes for (and the biggest subsequent disappointment for) was Hellblade: Senua's Sacrifice.

At first, I loved the deeply disturbed main character and grim Norse fantasy world being crafted around me, but the combat felt so disjointed from the story (on purpose) that it felt like there was one guy on the dev team who liked combat who everyone was afraid to piss off, so they had to make concessions and put one token immersion-wrecking battle in every so often. And it's mad that Senua has two entire character traits - "psychotic" and "warrior" - and one of them managed to feel immersion breaking.

Then the ending destroyed the bits of the game I DID like and made me feel like a tool for ever having bought into the grim fantasy world to begin with. That shit is everyone's most hated ending trope, and I walked away from the game feeling like I'd wasted my time.

At least it was short.

Tarte, (edited )
@Tarte@kbin.social avatar

That’s an interesting comment, because I felt almost the exact opposite. I greatly enjoyed the story and world building, too. But I also mostly enjoyed the combat. What was boring to me were the mundane riddles. I did not finish the game because of all the stupidly easy riddles that I felt were only wasting the player‘s time without adding much. However, since I was already pretty invested in the story, I watched the ending on YouTube. I liked it, and while it was not particularly surprising (there were many not so subtle hints about the circumstances of her „illness“) it gave me some closure.

I understand why they did the two disjointed variants of gameplay together with that story/theme. It didn’t work for me. Maybe they should have focused on one type of gameplay instead of two.

harmonea,
@harmonea@kbin.social avatar

Oh, I'm positive yours is by far the more common experience - I haven't met anyone who agreed with me about it, haha. (But starting with "unpopular opinion, but..." is so tainted by popular opinions seeking attention that I couldn't bring myself to say it)

And yeah, the puzzles were simple, but the world was cool enough (until the ending loljk'd it all) that I enjoyed spending time in it even doing the simple stuff.

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