I used to run a monk/cleric devoted to a goddess of mercy and healing.
Maximized mobility, carried no weapons, and would only fight to protect the wounded and weak. The entire sect would only fight defensively anyway, no lethal damage, no going after enemies if they fled, total pacifist otherwise.
It was fun. She would dash across a battlefield, bouncing off of combatants, heal her party and never get touched.
I ended up rejiggering the idea into a home brew class and expanding on it in my own world. The Fists of Kwannon. No spells that weren’t healing or protective in some way, gestalted monk and cleric, only with anything that wasn’t healing, protective, or could be used for those goals removed. Added in an extra vow to the sect that they could never refuse to heal on request, but anyone requesting their services must cease fighting and quit the field after being healed.
I ran one in a multi year campaign (it ended up going most of a decade from start to finish, though there were gaps in it) all the way to 20 as a DMPC. Despite DMPCs not usually being fun, she was a blast.
My DMs have rolled in the open, I kind of like it that way keeps the intensity in the game and combat, but they are nice enough to not attack us while we are downed.
Give him a personal sidequest. His bad luck is due to a curse, and there’s something he can do to break it, or at least compensate for it, and you can implement it with a 1 weapon or something to boost his spellcasting skill.
But a swarm would work too, where it has low AC and you whittle it down each turn.
Any reason the typical swarm statblocks won’t narratively work in such a case?
If you want to homebrew something, maybe make a swarm of x goblins with very low AC, say 3-5, with similar HP. When a character hits, they hit multiple goblins per attack assuming they roll double the given AC. In most hits they’d be taking down at least two or three targets is what I’m envisioning.
Then the swarm reacts after each attack, using x number of the swarm per attack, with maybe three different tiers of attacks available, and each goblin can only go once per round.
As such, as the battle wears on they make fewer and less effective attacks.
But this all recreates what a swarm statblock is to some extent.
Guess i didn’t realize there was an existing stat block. I don’t really want to do something like insects though. but yeah, you got the idea on the rest of it. this is pretty much what i was looking for. basically i want to give the on PC that can’t hit shit some optimism and start killing a few things instead of the druid that headbutts everything to death. Thank you
I'd like to add the OGL they were pushing would have effectively allowed them to steal homebrew and 3rd party content. They'd reserve the right to resell this content as their own or make it disappear altogether.
This would include supplements and adventures, of course, but the way it was worded, it would even include blogs and YouTube videos, etc.
Of course this isn't a unique situation (Meta has done this forever, for example)
I would draw the line at “Does the post provide freely accessable, usable, non spam content?” If it’s just a link to to a store, or a unusability tiny sample of content then it’s an ad. But someone just posting unobtrusivly watermarked art or homebrew along with a donation link is fine and benefits the community. (This seems to mostly align with that)
Some subreddits had truly ridiculous politicies, like removing even very high effort, high quality content if is so much as mentioned the existence of a donation link. (Like r/Minecraft)
Other subreddits had excessively loose rules and got flooded with the same thumbnail sized artwork asking for commissions or advertising paid versions.
Thank you so much! I haven’t yet encountered jumping, but I am running a small one shot for my 9yo son and his friend and I wanted to add in some obstacles that used something I haven’t done yet.
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