Hey BigFig, I'm a reddit refugee I guess, where I was occasional-commenter-but-mostly-lurker anyways. Liking your enthusiasm at the moment and hope it continues. I think keeping momentum going with a wide variety of posts is good while trying to establish.
Question though: do you see /c/dnd being "the" central community, or do you think it will spur off into smaller ones? Spinoffs like, say, /c/dnd-art could fill the /r/dnd space, /c/dm-academy for /r/dmacademy, etc?
I absolutely would like the spinoff communities to happen in the future. This community will always be the catchall for anything DnD, but at this moment splintering the community probably isn't wise as we grow momentum here.
This is a great story, and idea. I'll try to integrate some more creative loot to my upcoming Rise of Tiamat campaign... Anything to spark more roleplay.
As far as franchised products based films it’s very rewatchable and I imagine will be a comfort movie on the future.
Id put it just a little below the Lego Movie for quality for what’s essentially an advertisement movie. No complaints however.
As a D&D fan it hits the sweet spots of references but not to feel like it’s pandering (see Super Mario Movie). What they add is at least relevant somehow. For a die hard D&D fan you can feel the die rolls going on in the movie.
I imagine Hasbro will kill or ruin Studio One somehow which is a shame I would want more of these kind of D&D movies
Not just feeling the die rolls, I could also feel the DM going "oh crap, the bridge is gone now, how will they get across? I know, I'll give them a portal gun." And then for the rest of the movie the DM going "oh crap, they have a portal gun now, how am I going to stop them from bypassing every challenge with it?"
As a D&D player, that was my favorite part. The times when the party was getting creative and you could see the DM say, "Ok, roll for xyz to see if that works."
So many times when I thought, "Yeah, I could see us coming up with that." Followed by, "Oh yeah, our DM would definitely do that." And yet it managed to have enough heart and be generally entertaining enough that your non-D&D friends will enjoy it too.
Especially the very beginning, where they come up with the crazy plan to escape, somehow manage to actually pass the persuasion check they didn't think they would pass, then go through with the plan anyway because they worked hard on it.
It's been out long enough that it's starting to get some opinions that hate or nitpick it to death, but I think the fact it got so much overall good reception from the DnD crowd when it first came out says something. And once you realize it's a visualization of a session between players and the DM, a rewatch to catch the little details that were missed before makes it even more enjoyable.
Thought I'd hate it. But all in all i came out of the cinema with a positive experience. The plot is kinda basic, but it captures a homebrew dnd campaign pretty well. It's a lot of fun
It's something we haven't seen at the the movies for a while. A nice fun action romp. Think what Marvel films used to be at the start when they were self contained stories and not just set up for the next movie. It somehow manages to be exactly like a D&D game while also being completely enjoyable even if you don't know what D&D is.
It was such a fun movie! It was much better then it had any right being! With that said, the things I appreciated was, the world felt lived in, they didn't make a big deal out of races other then humans, just continued on like "Yeah, bird people, that's a thing we all know is real and accept".
With no spoilers, I heavily appreciated the "dragon scene", it was an interesting take that made it fresh but was still an incredibly dangerous situation for the characters.
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