dnd

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sbv, in [WarGamer] DnD Arcane Trickster 5e subclass guide

I really like the rpgbot guides: rpgbot.net/dnd5/characters/…/arcane-trickster/

btmoo, in [Screen Rant] 7 Best Dungeons & Dragons 5e Campaign Modules, Ranked

I’m happy to see a list there Curse of Strahd isn’t #1. Maybe it was my DM (he tried his best), but I thought it was just okay and nothing special.

meant2live218, in Do y'all pretend not to notice when the DM fudges something to keep your character alive?

I’m still a pretty new player, but I’m fairly certain that in my group’s second combat encounter, our DM saw that we were going to struggle, so a few rounds before he thought we’d die, he started hinting that people on the street were hearing us. He didn’t play around with his rolls at all, which meant us getting hit by some very powerful (even permanently crippling) critical hits, and some of us rolling awfully on his critical miss table. As we started to go down, one by one, the door was getting battered, and when the crew was down to 1 member alive, the city guard arrived and intervened, scaring the remaining mobs and healing up the three of us on the floor.

To me, it meant that he cared about the dice rolls and wanted consequences and actions to feel real, but also he didn’t want our journey to end on the first night. But he didn’t make the entire encounter feel like a victory, and our characters had to deal with the repercussions of that encounter.

SadTrain,

Sometimes that’s what it takes for new players to really feel and understand the consequences of their actions. Combat might not always be the best solution and escaping a battle is always on the table.

JossyBop, in Do y'all pretend not to notice when the DM fudges something to keep your character alive?

No, I’ll call it out. If they fudge it for me, they’ll also fudge it against.

Arcane_Trixster,

Not necessarily true as there are entirely different reasons for doing each. Only a bad GM would fudge a hit that actually penalized you. A good GM might fudge a hit to take the story in an interesting direction. Fudging rolls is just another tool in the box.

JossyBop,

I don’t disagree with your line of thinking, but OPs paragraph there says it’s when a character is likely to die.

Kempeth, in Do y'all pretend not to notice when the DM fudges something to keep your character alive?

The point is to tell an exciting story - there’s no right or wrong definition of what that means for you.

The dice’s purpose is to take you down paths you might not have chosen deliberately but the goal is still to have an exciting story. If the DM wants to be like “I recognize the dice have made a decision but given that it’s a stupid ass decision, I’ve elected to ignore it” then he has my full support.

Maybe a cleaner way would be to decide up front: which outcomes am I ok with? and simply cap the roll at that. You know the paladin only has 17 HP left and you don’t want the paladin to go down so the maximum roll you want is 16. So if you have roll 4d6 damage. You do: roll 3 roll 8 roll 12 roll 18 16.

GataZapata, in Do y'all pretend not to notice when the DM fudges something to keep your character alive?

If you don't mind dying, tell them and tell them they needn't save you. I would tell tree and ask them not to do that, at least with me. I'd prefer if they wholly didn't but meh

These days I play more 13A and it explicitly discourages such behavior too

runningromeo, in [ICv2] Ultra PRO Announces 'Dungeons & Dragons: Premium Dungeon Master Screen'

What I don’t understand - especially in this crazy mixed up post-COVID world - is why new DM screens like this never have a built in tablet stand.

Also, why are they always portrait? Give me something lower-profile any day of the week.

Fredselfish,
@Fredselfish@lemmy.world avatar

Something you could custom build. Be interesting.

Bluerat,

DragonSheild’s new fancy stuff is landscape and actually looks pretty cool www.dragonshield.com/roleplaying/

runningromeo,

Holy crap their player companion looks super cool as well: thanks for the recommendation!

snor10, in Do y'all pretend not to notice when the DM fudges something to keep your character alive?

Since I’m from the OSR niche, fudging dice is a big no-no for me. When I GM I roll in the open and would prefer if my GM would do the same.

For me, fudged dice cheapens any victory and makes me less enthusiastic about the game. The stakes are gone.

Raklin, in [BoLS] D&D: An Adventurer's Guide to Boo the Miniature Giant Space Hamster

Normally I enjoy BOL’s articles, but this one felt like the author was just summing up the Wikipedia article without any brief research. For example, Minsc and Boo met long before they arrived at Baldur’s Gate, in Rashamon, didn’t they? And isn’t it ambiguous at best if the new Minsc is actually the real Minsc or just a statue animated/given life by a wild magic surge?

alcamtar, in Do y'all pretend not to notice when the DM fudges something to keep your character alive?
@alcamtar@lemmy.world avatar

Of course I notice, and then I drop out of future sessions.

Bozicus, in Do y'all pretend not to notice when the DM fudges something to keep your character alive?

If they want to pretend they’re not doing it, sure, I’ll pretend I don’t see it. If I think they’re fudging the dice too much, and it bothers me, I might bring it up with them privately, or I might suggest a group discussion, or I might just leave.

In general, I try to evaluate a GM as the whole package, rather than just the individual choices they make. If I like their campaigns, there’s no point in picking on individual decisions (beyond obligatory mild grumbling, of course, lol). Sometimes, they’re going to get results using techniques I wouldn’t choose, which is fine. If I don’t like their campaigns, there’s still no point in picking on individual decisions. I would rather drop out as soon as I realize something isn’t working out than stick around, lose my temper, and say something I will regret.

teraflopsweat, in Do y'all pretend not to notice when the DM fudges something to keep your character alive?

I haven’t noticed that in my games, but if I was your DM, then I’d rather know that I had a tell

SheeEttin,

Agreed. Fudging should always be on the table, because sometimes an encounter will play out in an incredibly unsatisfying way, such as the DM accidentally making combat way too hard. In that case, you could easily fudge a roll and say “yup half the minions failed their saving throws and are killed outright” to get them off the table.

qwamqwamqwam, in Do y'all pretend not to notice when the DM fudges something to keep your character alive?

I would let him know that he has a tell, yeah. As for whether or not rolls should get fudged, I guess it depends on what you’re trying to get out of the game. For me and my players, my emphasis is on the continuity of the story I’m telling, so I tend to fudge rolls to keep things moving along.

Chetzemoka,

Yeah we always played the same, number one focus was on the story. So if a dice roll was likely to completely trash the story continuity, everybody kind of accepted a little fudging now and then. But only for that very specific reason.

Mordacius, in Do y'all pretend not to notice when the DM fudges something to keep your character alive?

Fudged dice ruin the mood for me. If I'm playing, I'm there to figure out how to make crazy things work in spite of the risks. If I can't have that, I'd rather just read a book.

I don't usually talk about it in the middle though - I believe arguments at the table should be reserved for serious conflicts (rudeness between players and so on), not personal preferences. This is more a reason I'd check out of a campaign gracefully, and it's also one of a hundred reasons I really prefer to GM instead of play.

ProxyZeus, in Do y'all pretend not to notice when the DM fudges something to keep your character alive?
@ProxyZeus@lemmy.world avatar

My DMs have rolled in the open, I kind of like it that way keeps the intensity in the game and combat, but they are nice enough to not attack us while we are downed.

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