baldurs_gate_3

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WhosMansIsThis, in Baldur’s Gate 3’s Metacritic Score Now Tops ‘Tears Of The Kingdom’

80 hours in, still not out of the starter area. 10/10.

Poggervania, in Baldur’s Gate 3 Reignites Age-Old Save Scumming Debate - IGN
@Poggervania@kbin.social avatar

Bigger question is who gives a crap?

It’s a single-player game, let people enjoy things the way they want to. I personally don’t save-scum the skill and ability checks, but I will save-scum on a tough fight if I’m in a losing position - and I ain’t gonna knock on people who do and don’t do that in a single-player game.

For multi-player, I would discourage it since dealing with your friend’s fuckups is like, half the fun of a tabletop session.

Volkditty, in I was kinda hoping it'd take Baldur's Gate 3 longer to ruin my life

I have fallen into the same trap that I always do with this type of game, and which I begged myself not to this time, to no avail: Roll a character, be having a good time. Suddenly think, "I wonder if there's another way to solve this area if my character were any good at stealth..." Roll another character, replay the same 8-10 hours of the game. Think to myself, "that was interesting, but how would that play out if I took the bad guy path? Or if I was a magic user? Or if I had a mustache?" Replay the same 8-10 hours of the game, ad nauseam.

And this is even after the 100 hrs I sank in Early Access.

rafadavidc, in I was kinda hoping it'd take Baldur's Gate 3 longer to ruin my life

I haven’t been this excited to have a game ruin my life since I took 11/11/11 off of work. Unbelievable that that was A DOZEN years ago, jesus.

sunbunman, in [SPOILER] How did you handle the fight at the end of Act 1?

I killed all the druegar (a lot of yeeting into oblivion) before fighting nere.

Oldmandan, in There isn't a hidden time limit, is there?
@Oldmandan@lemmy.ca avatar

Some specific quests have time limits (long rest based ones) but those that do are pretty explicit about it and make a point of warning you before you can unintentionally progress them.

Skyhighatrist,

I didn’t get any warning when I missed out on a quest in the Underdark. At least no warning that I recall receiving. It wasn’t big deal, just means that my next playthrough will be different.

Oldmandan,
@Oldmandan@lemmy.ca avatar

Was that the

spoilerNere/save the gnomes quest in Grymforge?

I got a warning before I rested (right when I went to camp) that I was going to fail that one (psychic call for help, that they were about to die), I did rest specifically in that area of the underdark though, the scene might not trigger elsewhere? IDK.

Skyhighatrist,

Yes, it was that. I didn’t notice getting such a warning, but it’s definitely possible I did and just didn’t pay attention.

Thebazilly,

If you fast travel too far away the quest also auto-fails with no warning.

Skyhighatrist,

Ah, it’s quite possible that is actually what happened as I had fast traveled back to the Myconian village, and did a few other things before returning.

Hairyblue, in There isn't a hidden time limit, is there?
@Hairyblue@kbin.social avatar

I read in a review that there is talk all the time about getting cured of your problem quickly, there really is no time limit and you can enjoy and explore the game until you finally get a cure.

DonnieDarkmode, in What is the theory behind locking multiclass to the highest difficulty?

I have the option to multiclass playing on “normal”. Is it confirmed that they don’t permit it on the “story” difficulty? I ask because the level-up screen could be tweaked a bit in my opinion; it’s not super obvious what you need to click on

LegendofDragoon,
@LegendofDragoon@kbin.social avatar

Yeah, it expressly says that it can't be used in this difficulty, but maybe I'll move up to normal for subsequent playthroughs to have it as an option

DonnieDarkmode,

Ah gotcha. I’d be interested to hear why they made that choice. On the bright side, there’s already a mod to unlock multiclassing for story . I can’t speak to ease of installation or possible issues obviously, but if you’re comfortable using Vortex (the mod manager from Nexus Mods) it should be pretty straightforward

EDIT: I’ll paste the link here at the bottom since link-naming isn’t displaying correctly on my phone

www.nexusmods.com/baldursgate3/mods/546

Bruisedback, in Easter egg in the TOS that we all agreed to.

I'm pretty sure they do it to prove copyright infringement should another dev/publisher copy and paste their exact agreement into their game or service, like how cartographers put fake cities/landmarks on a map to easily prove someone copied their work. I remember an AWS service having a "zombie apocalypse" clause at some point.

Metaright, in Easter egg in the TOS that we all agreed to.
@Metaright@kbin.social avatar

When not even the companies take these massive documents seriously, it's clear that we need to rethink how this all works.

Kaldo, in Larian CEO's advice about origin characters has thrown my Baldur's Gate 3 playthrough plans into disarray
@Kaldo@kbin.social avatar

Tbh I was never a big fan of how in DOS2 you had to play the "origin" characters in order to get all the good voice lines, I like that they are saying that using a fully custom character of my own is the preferred, intended experience.

conciselyverbose, in What Engine Does Baldur’s Gate 3 Use?

This means that you won’t experience any bugs, glitches, or optimization issues while playing the game

That's a ridiculously aggressive claim.

Hairyblue, in What Engine Does Baldur’s Gate 3 Use?
@Hairyblue@kbin.social avatar

Larian made the Divinity Engine. It's very impressive and looks stunning. Replaying Divinity 2 I had forgotten the great music that is in the game. Lovely to listen to while I was exploring.

Gambit, in Go on. Do it.

Minthara is best girl and its not even close

Zathras, in Go on. Do it.

I get it.

Ohhhh. Now I get it!

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