front simple parallel self general sad run town go harbour through town hat straight birth wax when for journey great arch flat special fly wood thing square chalk hair blow letter hollow order against unit key thing sex key word hollow wave regular hat bag way current stitch act mixed
Keep it about as chonky as it is now, but with everything being more sticky-outy. The level format (and data) can be basically identical, but toss the renderer for some modern triangle soup, and let fancy shaders apply per-texel to the stained glass and whatnot. Anything distant can be drawn as a few inset planes instead of many tiny cubes or floating dots or whatever.
… and maybe add a volume slider specifically for the chaingun thing.
same, I think Hexen’s level design even with remaster wouldn’t be satisfying now. (like when I go back to play Quake remasters, even though I know all those secrects and where the enemies are it still feels lacking since the mechanism is really old. )
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