mindbleach,

Voxels please.

Keep it about as chonky as it is now, but with everything being more sticky-outy. The level format (and data) can be basically identical, but toss the renderer for some modern triangle soup, and let fancy shaders apply per-texel to the stained glass and whatnot. Anything distant can be drawn as a few inset planes instead of many tiny cubes or floating dots or whatever.

… and maybe add a volume slider specifically for the chaingun thing.

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