bluetardis

@[email protected]

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bluetardis,

Did you swap Word for Libre Office?

bluetardis,

A lot will come down to supply and where you are located (country).

ECM and Profitec come from the same company and are built to a very high standard (German build from original Italian heritage).

It’s pretty easy to get parts and information online.

If you have the money and a decent grinder you can’t go wrong with them.

bluetardis,

Consistent dosing will come once you have 3 shots in a row without adjustment grind.

Ideally start by weighing your dose. I would aim for 17g in the double basket and then 25-30 seconds shot time (depending on your recipe).

Once that is locked in you can tweak grind time to get repeatability

bluetardis,

They pissed $100M away on a project inspired at a boozy directors lunch.

They then rushed out half assed dlc and a new game and put the price up for both.

Poor management calls that customers aren’t happy about. If the quality was there people would have been fine

bluetardis,

I thought Nokia was dead after Microsoft gutted it.

bluetardis,

If you want a decent product, use FoundryVTT. If you want something that needs a lot of work, use roll20

Why reinvent the wheel?

bluetardis,

Must be because the district is called Barbers Hill

bluetardis,

Which muppet thought that having a celebration party was a good idea ?

insomniac_lemon, (edited ) to gamedev
@insomniac_lemon@kbin.social avatar

Does anyone have any information about a or ? Perhaps treating a live-rendered file (or grid-based coordinates in code) as a for ?

Polygon tiles on their own wouldn't be so bad, but it'd be nice to have the polygons connect/merge (visuals and performance, basically treating each tile as its exposed edge) plus autotiling (/bitmasking?) and other tilemap features.

An editor would be great, also grid. Vertex colors and extra data (shape+color palette+item/decoration) would be nice too.

Or would it be more supported to just go with low-poly 3D? Though even in that case it would be good to have a gridmap.

Note that Godot 4 might allow polygon tiles (using scenes, I haven't tried it, I expect it might be clunky) but I want to use ( ) and the bindings aren't where they were for Godot 3 (there are at least 2 people who were working on their own bindings, but I wouldn't know where to begin on testing them).

bluetardis,

I can’t tell what you are looking for exactly but maybe this will help?

www.mapeditor.org

bluetardis,

I have had 3 futons. There is a big difference in comfort and longevity based on their inner materials.

Like anything between you and the ground, paying more is generally a good investment.

My back (which has had several surgeries) is happiest on a futon but that’s generally because we used a frame vs placing it on the floor.

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