Wow this is my last wishlist Wednesday. After this no more begging for wishlists for Somnipathy. End of a era off me, that for sure. Next Wednesday I'm sure to be knee deep in enough bugs to make me regret ever doing #gamedev, but this week... Just polish and testing.
Only a few more left! September 12th is fast approaching. What craziness is this! 'Final' polish is being applied, and 'final testing' also continues, but art is never done is it? You just stop, step away, and wonder.
Boy will I have some post mortems to write up about all this...
Kind of disappointing when I'm reminded by people outside the #gamedev industry that the vast majority of people don't know the tools necessary or available to them.
You don't need to spend any money to make a game. #GodotEngine is free and open source. #Krita is free and open source. So is #Blender3D.
I feel like a lot of people assume you need to buy tools and an engine and assets because "making a game is hard" and "tools to do hard things cost money because the problems are hard to solve."
I wonder if there are better ways we as developers can do outreach and raise awareness of the tools available for people who want to be developers but have no clue what to even search for.
We're trying to capture a certain feel in every level, from #liminalspace, to late night games, to teeth to the drudgery of the mundane office... our #pixelart has a lot of heavy lifting to do!
Being able to use Dialogic 2.0 when I switch to Godot 4 is something I am looking forward to! While Dialogic is pretty handy to use, the improvements in Dialogic 2 sound pretty great. Not to mention all the upgrades that come with Godot 4 itself!
Our Indie Game Somnipathy releases in 9 weeks and I'm kinda freaking out... SO many 'little' things we've been putting off, like icons for achievements as an example, that now look like a HUGE mountain. GAH.
We're not on track for a 'big' hit or really even recouping our time spent, but that we can even consider those topics means we're doing better than many ever get to, yet...
On some level I thought something would go wrong and we wouldn't get this far. Someone critical would quit, or interest would be lost... but it didn't, and that's almost scarier. We are gonna put something real out there, and some people might care. That's a lot.
I spent some time today figuring out my freelance development services page on my KoFi. I tried my best to make my services comparable to what is available on Fiverr.
I don't really expect anyone to jump on purchasing a slot right away, but I would greatly appreciate anyone who is willing to look through my page, details, limitations, Terms of Service, or all the above to see what they think of my services!
So far I'm offering Godot Game Development and Godot Custom Tooling. Where the former is for full games from zero, and Tooling is creating a collection of independent scripts and scene files that can easily integrated into your Godot project.
#screenshotsaturday what have you guys been working on all week? This week has been fixing bugs a streamer found for us, so not much new new to show. Next up is font and UI fixes!
I'm caught between wanting our indie game to thrive and hating big tech platforms. I like it on the fediverse, its fun here and I like talking to people here. But I feel pressured to use Threads/twitter/etc since we've put so much work into the game and want as wide an audience as we can for our debut. It's tough and annoying.