brycedixon, to random
@brycedixon@peoplemaking.games avatar

Kind of disappointing when I'm reminded by people outside the industry that the vast majority of people don't know the tools necessary or available to them.

You don't need to spend any money to make a game. is free and open source. is free and open source. So is .
I feel like a lot of people assume you need to buy tools and an engine and assets because "making a game is hard" and "tools to do hard things cost money because the problems are hard to solve."

I wonder if there are better ways we as developers can do outreach and raise awareness of the tools available for people who want to be developers but have no clue what to even search for.

GameFromScratch, to random
@GameFromScratch@mastodon.gamedev.place avatar

Blender 3.6 releases today!

Some seriously nice new features in this release including the long awaited Simulation Nodes.

Today we look at 6 of the coolest (IMHO) features in Blender 3.6
https://www.youtube.com/watch?v=8ueVW_k5D8A

KookaNova, to random
@KookaNova@mastodon.gamedev.place avatar

A rocky ring world with a dense atmosphere and a ring. The ring is there as a result of an impact with a smaller celestial body a long time ago. Eventually, every last piece of the ring will eventually return to the planet.

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