vertexrage, to random
@vertexrage@mastodon.gamedev.place avatar

🚀 I've got these models ready and am considering turning them into a cohesive . They're optimized, but will need some more polish. Thoughts? Would you be interested in using such assets for your projects? 🌌

image/jpeg

glassbottommeg, to random
@glassbottommeg@peoplemaking.games avatar

Anyone who believes the retraction and stays on their tech is, well, a fool.

Capping at 4% of your rev is an arbitrary number based on appearing lower than Unreal because optics. They can change it. They will.

They don't know your revenue either, unless you tell them (don't tell them), meaning this is more navel gazing into a proprietary AI model then they try to shake you down.

GameFromScratch, to random
@GameFromScratch@mastodon.gamedev.place avatar

Unity developers are mad as hell and aren't going to take it anymore. They are fighting back in the only way they can, buy hitting Unity in the wallet.
https://gamefromscratch.com/unity-developers-fight-back/

#gamedev #indiedev #unity3d

glassbottommeg, to random
@glassbottommeg@peoplemaking.games avatar

Huh, so Unity has reached the killing-the-golden-goose point of their enshittification: https://www.gamedeveloper.com/business/unity-to-start-charging-fee-pegged-to-game-installs

20c per install doesn't sound like much to PC users, but that's potentially enough to nuke mobile gaming entirely. Which they know, because they also run the stats system mobile devs use to calculate ARPU/ARPPU.

Unreal taking a small cut of revenue works fine. That's based on you know, money you made.

Unity charging based on "Installs" might actually cost you money in mobile space. Or if you do a PS+ freebie. Or GamePass. Or especially an EpicStore freebie. They know what they're doing, and it's fucking evil.

EDIT: holy shit it's per month (it's listed under "monthly")

gord, to random
@gord@peoplemaking.games avatar

Tried adding a crouched roll to the left. No one said animation was easy.

A complete fail. Tried rolling to the left. Ended up doing some kind of breakdance.

gord,
@gord@peoplemaking.games avatar

I regret to inform you that the crouch roll now works properly so instead of a cool breakdance you get to see my terrible animation as intended.

crouch roll to the left with no breakdance skills whatsoever.

GameFromScratch, to random
@GameFromScratch@mastodon.gamedev.place avatar

After a long and storied history (as Mono Develop, then Xamarin Studio) Microsoft have just killed off their Mac C# IDE 'Visual Studio for Mac'
https://gamefromscratch.com/microsoft-terminate-visual-studio-code-for-mac/

peterdrake, to random
@peterdrake@qoto.org avatar

GameDev problem: the music in our WebGL game on itch.io won't start until the user clicks in the window. Unity claims this is a browser limitation (no autoplay):

https://docs.unity3d.com/Manual/webgl-audio.html

... but the user has already clicked to load and launch the game, so it seems there should be no reason to require another click. I know I've seen WebGL games on itch that don't have this problem.

Does anyone know a workaround?

eons, to random
@eons@mastodon.gamedev.place avatar

C'mon , join the fancy-pin club

designerbradley, to random
@designerbradley@mastodon.gamedev.place avatar
GameFromScratch, to random
@GameFromScratch@mastodon.gamedev.place avatar

Integrate ChatGPT functionality into the #Unity3d game engine using Spark AI. The results are both awesome and disappointing at the same time, but AI assisted development is clearly the future.
https://gamefromscratch.com/add-chatgpt-to-unity-using-sparkai/

#gamedev #indiedev

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