glassbottommeg,
@glassbottommeg@peoplemaking.games avatar

Huh, so Unity has reached the killing-the-golden-goose point of their enshittification: https://www.gamedeveloper.com/business/unity-to-start-charging-fee-pegged-to-game-installs

20c per install doesn't sound like much to PC users, but that's potentially enough to nuke mobile gaming entirely. Which they know, because they also run the stats system mobile devs use to calculate ARPU/ARPPU.

Unreal taking a small cut of revenue works fine. That's based on you know, money you made.

Unity charging based on "Installs" might actually cost you money in mobile space. Or if you do a PS+ freebie. Or GamePass. Or especially an EpicStore freebie. They know what they're doing, and it's fucking evil.

EDIT: holy shit it's per month (it's listed under "monthly")

eniko,
@eniko@peoplemaking.games avatar

@glassbottommeg 20 cents is pretty atrocious on top of fixed PayPal fees you get on itch

Craigp,
@Craigp@mastodon.social avatar

@eniko @glassbottommeg It's per month.

k,
@k@gn-tronics.dev avatar
eniko,
@eniko@peoplemaking.games avatar

@k @Craigp @glassbottommeg wait. 20 cents per install per month??

Craigp,
@Craigp@mastodon.social avatar
eniko,
@eniko@peoplemaking.games avatar

@Craigp @k @glassbottommeg how... how would that even work. How are indies supposed to track active installs, exactly?

Craigp,
@Craigp@mastodon.social avatar

@eniko @k @glassbottommeg We don't, it's built into the engine and it doesn't call us, it calls Unity. Unity can claim any number of installs they want~

eniko,
@eniko@peoplemaking.games avatar
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