Unless it has been changed, I believe Valve described their algorithm along the lines of “7 days after your purchase it will count towards the OS you’ve used the most to play it. If you haven’t played the game at that point it will counts towards the OS you used to buy it”
I often buy games in batches, so I usually don’t play games for a week or two after purchase. I think I fired up DF on my Steam Deck though in that first week, so I’m probably good, but that’s why I generally buy on my desktop so it gets credited even if I don’t get around to playing it for a little while.
The game history, and its always a pleasure to see news about it, this is a monument and the brothers deserves everything good that is happening to them.
FWIW there is a free version on their website. It’s worth looking into. It doesn’t have the fancy steam graphics and interface which made the game much more accessible to people, but it’s an option if you want to see what it’s all about!
This game (and the people behind it) are definitely deserving of the price if you have any love for this genre of games at all. I wish all games had this level of attention to detail and love poured into them over the years.
I too was a bit skeptical at first when I bought it on the Steam release but its been one of the best game purchases I’ve made in years easily. This is one of those games you’ll come back to time and time again over the years.
The game has been free for 16 years. This is the paid version to support the devs, literally because they’re getting old and they have medical bills to pay.
While I typically love a good sale, some labors of love like this or factorio involve so much quality they warrant paying to support these wonderful developers
My personal benchmark is $1/hr; so my question is, will I get 38 ($CAD) hours of enjoyment out of it eventually? I think I almost certainly will, this kind of game is pretty on brand for me.
I can’t relate because my forts never got to that point even with a really big number of cats. I know that with DFHack you can set up an auto butcher thingy that controls the population though!
That sounds incredible! The game used to be so barebones and unoptimized that it was essentially a balancing act between efficiency in the game and efficiency in processing it.
Omg, auto-butcher plus so many other niceties… everyone should be using DFHack. It’s installable through Steam as well so everything automagically works.
I bought the Steam release day 1 and it has worked great with Proton. I played a couple forts and had my fill. Now that the Linux version is out I might have to run another fort on it and see how it works.
Well I hate to say it but so far I can’t get any audio from the game when running the Linux build.Of course as soon as I post it, I see a comment online saying that the sound properties were altered and need to be turned up much louder in the Options menu. I had to crank the game from 15% up to 100%, but it’s there and working well so far!
Do you think i’d like the game as a hardcore rimworld fan? I like how accessible RW is, yet very unforgiving, i like the amount of freedom i have and how important pawns are, how i can be on the brink of a game over for HOURS but still bounce back. Is this anything like that?
I dont know anyones who has played it and money’s tight so asking for random’s opinion
I used it in Beta and it’s amazingly stable. Love the game,too bad I don’t have the time or patience to scratch all the cool features and am quite bad it it anyway.
Got it working on Linux Mint. I had to also install libsdl2-image-2.0-0 (with the recommended libsdl1.2debian libsdl-image1.2 libsdl-ttf2.0-0 libgtk2.0-0 libopenal1 libsndfile1 libncursesw5)
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