I feel like Godot’s AnimationTree is significantly more valuable and useful than Unity’s Animator component. You can nest your Statemacchins or blend trees or BlendSpace2Ds. You can attach scripts to individual Statemachine Transitions if you wanted....
What happen to Godot forum? Someone tell me it happen a drama with administrator. Mind to tell the story? It is for this reason that Q&A is closed for migration?
Godot 4.0 broke web exports without a webpage having certain headers(over my head content), but sites like itch have those things. I believe the explanation was because of having mulit-threaded support in the engine....
i’m bad a gdscript for Godot 4.1 and i want to improve in writing i can read it just fine just cant write it
So I’ve been slowly implementing basic multiplayer to a demo project of mine, currently nothing special. I’ve made a few games in singleplayer and have a decent grasp on the engine in that regard, and so far things are going well with my demo project. Outside of Godot I have limited experience in networking, and often when...
I like most things I see about Godot, and I’m going to try making some games with it....
Been messing with Godot a few weeks ago, now I fired it up again and my project was marked as missing for some reason in the project list. Weird....
I’m following this tutorial for implementing translations into my game. While importing though, I get this block of error messages:...
I’m struggling with adding nodes to the scene without a frame or two dropping for larger scenes. What are the chances that it will ever have some sort of threaded version, so that it just adds the node in the background while the main thread can continue displaying them graphics?
Hey everyone! Just wanted to let you know that we have a matrix room now for the p.d godot community....
As in, for any two Transform3D objects A and B i might encounter does Godot (4.1) always return A * B == B * A as true? Alternatively is it approximately commutative, ie (A * B).is_equal_approx(B * A), in case there are situations where floating point imprecision messes the exact equality up.
Welcome to the weekly discussion! This is place where you can chat about anything that may not deserve its own post...
Welcome to Showcase Sunday!...
This is a place where you can discuss and get support for the Godot game engine as well as post things relating to it!...