Dev snapshot: Godot 4.2 beta 5 (godotengine.org)
Creating GodotOS - Devlog 1 (popcar.bearblog.dev)
Some people asked for a devlog, so here’s my experience working on GodotOS (not an actual OS by the way, just a program that resembles one). There’s a new preview video inside and some more info on the project.
Orchestrator: Godot Plugin for visual scripting (orchestrator.vahera.com)
Just something I came across that seemed worth sharing.
GitHub - HephepTeam/HephepBuilder: custom automated builder for Godot games (github.com)
Tool I found over on the godot discord...
Dev snapshot: Godot 4.2 beta 4 (godotengine.org)
Release candidate: Godot 4.1.3 RC 1 (godotengine.org)
Dev snapshot: Godot 4.2 beta 3 (godotengine.org)
Dev snapshot: Godot 4.2 beta 2 (godotengine.org)
I made "Resource Browser", a Godot Editor addon which can search for resources and instance them easily. (codeberg.org)
I wanted to have an faster access to certain assets, so I created this addon which adds any amount of “Resource Browser” panels to the bottom bar....
Most arrogant/back-handed feedback I've seen posted (gist.github.com) Breton
By popular request (of one person) I made Diarrhea 4! (diarrhea4.bjoern-tantau.de) German
@MartinXYZ had some dyslexic problems at lemmy.ml/comment/4564704...
State of particles and future updates (godotengine.org)
Updated my destructibles plugin! (github.com)
Recently updated my destructibles C# plugin for anyone who’s interested, it makes it easy to convert shard scenes made with blenders fracture into packed scenes of rigid bodies + scaling, position and rotating them. They can be pre-generated before into a packed scene or generated during runtime with custom fade effects as...
On Evaluating Godot. by Casey Yano (Megacrit, Slay the Spire) - Lemmy.one (lemmy.one)
Projectiles are spawning to the side of markers (lemmy.world)
Hey y’all, throwing a little project together in Godot 4.1 to practice stuff I learned after a tutorial project. I’ve set up two markers as my projectile spawn points, but the shots are spawning slightly off from the markers and I can’t figure out why. Code and pics below. I “fixed” it by shifting the player sprite2D 5...
MegaCrit Dev: On Evaluating Godot (caseyyano.com)
Casey Yano, one of the devs at MegaCrit (Slay the Spire devs) just released a blog post on his initial impressions for Godot after exploring it with their 3-week jam game Dancing Duelists...
Dev snapshot: Godot 4.2 beta 1 (godotengine.org)
The Future of C# in Godot – GameFromScratch.com (gamefromscratch.com)
Maintenance release: Godot 4.1.2 (godotengine.org)
Dev snapshot: Godot 4.2 dev 2 (godotengine.org)
The TileMap rework sound exciting. I hope this means they can improve how terrains function and make them more user-friendly, they’re kind of a pain right now.
Dev snapshot: Godot 4.2 dev 6 (godotengine.org)
Notable additions:...
Godot is headlining at the Jetbrains Gamedev Day! (lp.jetbrains.com)
13:00 - 13:45 UTC 15:00 - 15:45 CET/CEST 09:00 - 09:45 EST/EDT 06:00 - 06:45 PST/PDT 16:00 - 16:45 EET/EEST...
Spooktober N64 Style Graphics Jam #3 (itch.io)
We are doing an N64 style graphics jam starting next week. There are no prizes other than bragging rights, but we have fun with it anyway! Come join us!
A PR replacing the lightmap denoiser just got merged, with big improvements to lighting quality. (github.com)
TL;DR:...