Games that require you to unlock the basic functions of the game can suck my nuts.

I have recently played 3 games that have forced a lengthy, unskippable tutorial section that runs for several hours of the game, just to unlock the most basic functions like buying the items, customizing features, multiplayer, and even 2-player split screen modes.

For 2 of these games (Armored Core 6 and Gran Turismo 7), the major draw for me was the MP and I haven’t even gotten to check out MP yet because it’s locked out until you get passed a certain point in the progression system. Fuckin’ why do any developers do this? I just wanted to play with my sister but we have to get through most of the fucking game before we are allowed to do the multiplayer modes. Such bullshit.

Flickerby,

I thought you were talking about mobile games or something locked behind a paywall before I read further and realized you’re mad that multi-player is “locked” behind someone completing a tutorial. I haven’t played either of the two games you mentioned by name but I would imagine that they are complicated/unique enough where a tutorial is warranted. It’s kind of annoying if you just want to hop in and go, sure, but if “most of the fucking game” content consists of the beginning tutorial then you bought the wrong game to begin with.

Kolanaki,
@Kolanaki@yiffit.net avatar

GT7 isn’t any more complicated than GT1-6. To have an unskippable tutorial in the umpteenth installment of a game go over the basic controls and mechanics of racing a car is madness. They don’t actually give you any tutorial on the stuff that should have it, like manually manipulating the engine tuning, but they have several points of progression to familiarize you with the brakes and gas and steering. Which anyone who has driven a car or played a racing game can very much figure the fuck out without a tutorial.

Flickerby,

Tutorials are designed for the dumbest person out there who has zero idea what they’re doing. So in this case someone who has never driven a car or played a racing game before. If a tutorial told you “this works like the last game, do the same” it’s obviously bad design. Yeah that’s a super small subset of the people playing the game but it’s better to overexplain than underexplain. But in this case yeah they should 100% just have a separate tutorial mode section for people who need it, having that REQUIRED in a racing game is ridiculous. I haven’t played racing games in years but last I remember that’s what used to be the norm.

Rokk,

I mean, the easy option is just selecting your level of experience at the beginning and offering experienced players an option to skip the tutorial.

glitches_brew,

Based on what you and others are eating about GT7, I’m not sure this will totally apply, but in my experience it seems like games will do things like this deter smurfs from making a fresh account and destroying low ranked players in MP. Not saying that is a good way to handle smurfs, or that these games are doing it for that specific reason, but might be something to consider.

Natanael,

But on fresh installs? That’s where it really sucks

JustZ, (edited )

People won’t enjoy a game unless they learn the basic features.

It’s a fine line for devs between teaching the player what they need to know in order to even have a chance at enjoying the game, and jamming it down their throats.

The classic example is the game Portal. It’s a perfect tutorial. The player doesn’t even realize it’s the tutorial.

gamedeveloper.com/…/analysis-of-game-concepts-and…

I am frustrated with Cities Skylines 2, lately. Text-based tutorial with optional progress checks which is okay, but they pop up as soon as you look at a newly unlocked feature, not necessarily when you are ready to build the feature.

setsneedtofeed,
@setsneedtofeed@lemmy.world avatar

My favorite tutorial was in STALKER. The guy gives you a pistol and tells you good luck.

Paradox,
@Paradox@lemdro.id avatar

Halo does it that way too

setsneedtofeed,
@setsneedtofeed@lemmy.world avatar

Even in Halo, there’s a bit of a movement tutorial to get to the bridge and get the gun.

STALKER opens with a dialog screen and “hey want to kill some bandits for me?”

cyanarchy,

Halo makes a point of limiting the enemy and weapons sandbox on the first level, and does have a few explicit tutorial moments, mostly around melee and grenades.

Kolanaki,
@Kolanaki@yiffit.net avatar

The original Super Mario Brothers’ first level is the best tutorial ever made. It teaches you every function of the game right in that first level, without holding your hand or even telling you it’s a tutorial.

JustZ,

Mario, nice name drop. I hadn’t ever thought of that level as a tutorial, yeah it sure is though.

ouRKaoS,

MegaMan Xis what I think of for the ghost tutorial.

cttttt,

I guess another example of the Portal technique, where the teaching moments are blended into gameplay, is Cocoon. It takes that concept to an extreme.

Can’t wait for a sequel/DLC tho.

Usul_00_,

I recently restarted Borderlands and even though I have multiple characters leveled to the top they make me start at the basic floor to prove I can play or something when I picked a new character. Annoying

Shardikprime,

They would but you’d have to unlock those functions first as well

Kolanaki,
@Kolanaki@yiffit.net avatar

If there was a game that had an unlock to actually suck nuts, I would focus all my time unlocking it. lol

s_s,

RIP crafting bench

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