What games can you recommend that didn't get the appreciation that they deserved?

I’ve been recently been thinking about Arkane Studio’s Prey which is a immersive sim, with a pretty good rogue like dlc, that probably has one of the strongest hooks of any game I’ve played. If you liked Halflife, System Shock, or Deus Ex it’s definitely worth a play.

Are there any titles that might not have been commercially successful that you feel everyone should give a shot?

TwilightVulpine,

Fuga: Melodies of Steel. A pretty interesting JRPG+resource management game about animal kids in a giant tank from a lost civilization, fighting in a war to save their families.

CyberConnect2 has been making games for this setting since the PS1, though the previous games were more of 3D puzzle actiion games. But these games never sell as much as they deserve, Their commitment is amazing to keep trying anyway.

M137,

A Robot Named Fight! www.arobotnamedfight.com

“A Robot Named Fight is a Metroidvania roguelike focused on exploration and item collection. Explore a different, procedurally-generated labyrinth each time you play and discover randomized power-ups to traverse obstacles, find secrets and explode meat beasts.”

It’s such a good game, almost everything is perfect IMO, I have over 200 hours in it and still go back to it every now and then. The lone developer also made the source code public a while ago, so there are mods, forks, spinoffs etc. being worked on.

Glifted,
  • Heat Signature
  • House of the Dying Sun
  • Thumper
  • Weird Worlds: Return to Infinite Space
  • Gunpoint
swordsmanluke,

Aww man, I loved Heat Signature and Gunpoint both. They definitely deserve some more love.

Glifted,

Both games are by Tom Francis. His new game Tactical Breach Wizards is ‘coming soon’ as well

ezures,

An another one to add in the defenestration trilogy :D

Maybe I should replay gunpoint sometime

FireTower,
@FireTower@lemmy.world avatar

A lot of the games people have mentioned here are either obscure games I’ve never heard of or newer titles in niche communities. But Gun Point is an obscure game I have actually played, I think they could have picked a better name for it though for a game where most combat isn’t firearms based it’s slightly misleading and probably deterred some people.

0XiDE,

House of the Dying Sun was one of my first oculus rift games and so so good

Epicurus0319,

No Mans Sky. It used to suck, but now I find it quite fun

AnIntenseMoist,

TBF, it kinda sucked on release. I still remember the monoliths of Hydrogen…

still, I use it as one of gamings biggest comeback stories because it is.

Epicurus0319, (edited )

I like the part about how it reminds me of Minecraft, but in space and with tools/weapons that never break and the ability to add more inventory slots. (There are less material options for building player housing though, but at least this limitation has led to some very creative community bases.) That, and I always find it rewarding to discover as many of a planet’s plant and animal species as possible to earn those chip things you can learn crafting recipes with, and many of the planets’ terrain looks pretty awesome since while it is all procedural copypasta, there are countless possible combinations of available ores, rock models/colors/usefulness, terrain color, animal appearances/traits, plant products, hazards, etc. You can use all of this to determine which planets near your spawnpoint are useful and which ones are useless, out of millions of possible planets. I also like how after coming back to that game after more than a year, I found that unearthing the buried tech things gives you 4 of that data thing you need to complete all the tech-trees in the early game instead of just 1. And unlike many games, they update all platforms at the same time, which is great since I find the console controls on the Switch edition easier to remember than the PC controls.

But I do wish the planets had more than just one climate and biome so they’d be more realistic and those 2 undiscovered rare polar animals keeping you from earning lots of nanites would be less painful to track down. My current home planet is a swamp world that has Florida-like temperatures even at the poles and on mountains.

AnIntenseMoist,

If you want a true “Minecraft in space” experience, I recommend Space Engineers. Not as broad as NMS, but much deeper (especially with mods like WeaponCore, MES, and Aerodynamics).

CharlesReed, (edited )
@CharlesReed@kbin.social avatar

I'm not sure how successful it was, but there's a fun horror (mostly) walking sim called Apsulov: End of Gods. It's based on Norse mythology and has a refreshing take on Loki, especially if you're tired of everything Marvel has put out. The visuals are great too.

There's another one called Close to the Sun that's essentially, "what would happen if Nikola Tesla built a giant fucking cruise ship for the world's smartest minds at the time and then everything goes wrong?". The story is really interesting, and I've been hoping for a sequel.

I don't think Murdered: Soul Suspect did very well from what I remember when it came out, but I had a ton of fun playing that game. They could have done way more as far as mechanics go, and some aspects are pretty cheesy, but I'm a sucker for detective games and trying to piece together information.

Speaking of which, The Painscreek Killings is so good. You play as a reporter who's tasked with invesigating a cold case in a tiny abandoned town. I really liked this one because there is absolutely no hand holding when it comes to playing detective. You absolutely have to figure everything out yourself. Back when I used to stream, I had a regular viewer tell me it was their favorite game that I played, because listening to me trying to figure out the story and my next step was like listening to one of those old crime radio shows. It's one of the few games I wish I could play again for the first time, since I know the outcome now and how everything fits together. The developer is supposed to be making another similar game, so I'm eager to see how that goes.

kromem,

Murdered: Soul Suspect

So fun story…

The year this was being shown at E3, I got my best friend in as my ‘photographer’ for the show under a press pass, and set up a bunch of private gameplay demos of games (by this point nothing interesting was shown on the show floor anymore).

When we went to our appointment at the Square Enix booth, they immediately ushered us into a room with nothing but two Japanese guys, and were like “ok, go ahead and ask your questions.”

Apparently they thought we’d sat through an earlier gameplay demo which they never set up, and we were suddenly sitting with the game director and their translator for a half hour interview about a title I hadn’t even seen or knew anything about - and an interview conducted through a translator on top of that (and I’d intentionally been trying to avoid ending up in interviews in the first place).

It was one of the more surreal experiences I’ve had in life, and very much reminded me of the times I’d be in a book discussion in high school for a reading assignment I hadn’t done, frantically grabbing on to any thread that seemed legit and running with it.

CharlesReed,
@CharlesReed@kbin.social avatar

Oh man, that's great. I can only imagine the relief you had once it was over.

Hyrulian,
@Hyrulian@lemmy.world avatar

For me right now, Shadows of Doubt. It is an early access game and it’s got a fair bit of jank, but it’s crazy how unique it is. It had a week or so of popularity and then it fell off. The devs just released an update for it too!

If you like the immersive sim genre, might I also recommend Cruelty Squad and Gloomwood. Those two have very unique aesthetics and really cool mechanics.

bery,
@bery@lemmy.world avatar

I doubt that. (Get it? Shadows of doubt? I’ll see myself out.)

aesopjah,

Just started on SoD today. Pretty wild how free form it is. Fantastic.

Moonguide,

It’s so great. One time, I threw a bin at a bar’s window and the next time I came around, it had been covered in plywood.

The game feels responsive, it just needs a bit more variety in cases, mod support would be great, too.

OrderedChaos,

Avent rising. They should have had a sequel but I know it would have likely just gotten botched and I would have hated playing it.

Mirshe,

They were supposed to have a whole series IIRC, but the contract got cancelled because the initial offering didn’t sell very well. It didn’t help that the marketing didn’t really know how they wanted to talk about the game.

kromem,

Uplink - A hacking sim game that’s actually quite addictive in a playthrough. Will make you feel like you’re in the movie Hackers.

Spycraft: The Great Game - An adventure game that had as consultants CIA director William Colby and KGB Major-General Oleg Kalugin.

I don’t know a lot of people that have played these, but they definitely rank up there for me as some of the more interesting and unique games I’ve played over the decades.

FrozenCorgi,

Shoutout to Uplink! Not something you look to for realism, but it’s a really well designed hacker sim. Lots of fun!

Elevator7009,

Played Uplink as a kid, later learned about fragmentation for computer memory. Was cool to find out the inventory system wasn’t just a cool game mechanic but was based off how actual memory works.

redhorsejacket,

Heyyy time to see if the benefit of 10 years helps me complete Uplink.

0XiDE,

The Way is a fantastic adventure with a surprisingly rich story. Totally flew under the radar and exceeded every expectation I had for it.

Jeanschyso,

Offworld trading company was an amazing PvP game but “economics” never was gonna sell.

yuunikki,

Project x Zone 1 and 2

Probably my favorite crossovers in video games besides smash ultimate

Buddahriffic,

I’ve been interested in Soulslike games and got Code Vein on sale recently. I think I’m about halfway through and it’s pretty good. Playing at the 2nd hardest difficulty, dying here and there but also one or two shotting most bosses, which suggests it’s found a good sweet spot for difficulty where it’s not overly punishing but also not trivial, though I kinda wish I had started it on the hardest difficulty. I’m not sure how popular the game was but I suggest it.

SevenOneHeaven,

The ultimate anime waifu creator. I’d also recommend giving it a try for any souls fans out there. Also don’t be ashamed if you look up a guide on the cathedral.

Buddahriffic,

Haha walking into the cathedral was a cool gaming moment. I get there and am looking around, wondering who could have even built this, and then Louis asks “How is this even possible?”

They did a pretty good job with the follower conversations. Yeah, the random ones can get repetitive, but it added a bit more depth when Louis voiced what I was thinking. In another (annoying) area, as you get to the end, he says he hopes we’re done here soon.

Littleyush,

If you can handle dying a lot while learning the ins and outs of the world, S.T.A.L.K.E.R.: Anomaly is a wonderful package completely for free. Especially if you add the G.A.M.M.A. modpack to it, makes the game play significantly deeper, much harder (in some bullshit and also fair ways), but also just crazy immersive; makes you feel like the actions you take do matter, but if you were to die, you’d just be another loot bag for some other Stalker to come across

FireTower,
@FireTower@lemmy.world avatar

I haven’t played Stalker but I did finish Into the Radius which is heavily inspired by it.

Littleyush,

Oh Into The Radius made me shit myself in fear more times than I’d like to admit

FireTower,
@FireTower@lemmy.world avatar

Probably one of the best vr titles I’ve played. You really feel the isolation.

hackitfast,
@hackitfast@lemmy.world avatar
  • The old Thief games (succeeded by Dishonored)
  • Condemned: Criminal Origins

Those are the two I got for now.

Nobsi,
@Nobsi@feddit.de avatar

Deathkarz 1999.
Had more Hours in that game than in iRacing now

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