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Basilisk, in Rooms you would find in a Keep/Castle

May or may not be an actual room in a castle, but there’s often going to be one or multiple cesspits. This could literally be simply a pit under a garderobe/bathroom or it could be a walled and enclosed space, but if present it would be serviced regularly by gong farmers.

Pons_Aelius,

More detail: The cesspits will usually be placed outside the walls (and away from the water storage) of the castle and the garderobes were often placed in the outer walls with a shaft leading to the outside of the castle.

Pons_Aelius, (edited ) in Rooms you would find in a Keep/Castle

One thing that should be larger and more prominent is large food and water storage areas. Castles, during sieges, were designed to not only house and feed the normal staff but the subjects from outlying farms as well.

It could be a place to add some details.

Eg: Huge underground cave that was turned into a natural water cistern but is now filled with something else...

Jaccident, in WOTC's live Planescape trademark registration is misspelled as "PLANE SCAPE"

I don’t think this is a mistake.

When the setting was first released it was styled Plane Scape and though has subsequently been used as Planescape the registration may date as far back as the initial early 90s.

Trademarks are a funny thing though, take Coca-Cola. If they register only COCA-COLA with the hyphen, that doesn’t allow Pepsi to make a sparkling brown sugar drink called Coca Cola. Intention is important in these matters, not just the technicality of what is registered. Registrations also allow for “stylisation”, which means you don’t need to register a new mark to stylise your existing mark.

Tag365,
@Tag365@lemmy.zip avatar

The trademark would say Registered and Renewed if that was the case, because it would be far older than 10 years, and you need to renew trademarks at least once every about ten years. The current live trademark was only filed in 2016 and registered in 2020 according to this link. Besides, the image for the word mark uses the spelling with no spaces, so it’s not consistent.

trademarks.justia.com/…/planescape-87169146.html

Jaccident,

I don’t know what the feed file is Justia, but the UK gov website has good feeds. trademarks.ipo.gov.uk/ipo-tmcase/…/UK00900149922

Planescape (one word) was registered in 1996, added to the registry in 1998, and is not required to be renewed until 2026.

I don’t know if Justia is wrong or providing the info in such a way as to lead to confusion.

Tag365,
@Tag365@lemmy.zip avatar

Justia works with US trademarks and law. In the US trademarks currently need to be renewed every 10 years - prior to the reduction in the late 1900s they appear to be needed to be renewed only every 20 years. I don’t live in the UK, so the apparent 30 year renew requirement is much longer.

Also it seems Wizards of the Coast were somehow able to keep their Planescape UK trademark registration intact despite letting every other Planescape related trademark registration become canceled/abandoned. I’m not sure if they had to keep up with the trademark, or if registrations in the UK last much longer without having to be kept up to date. I guess they let it lapse at the time in the US for some reason, but when they started Dungeon Master’s Guild, I think they realized they should have live registrations for the legacy setting names they had to have more power under the law to manage the use of them. I think a company would want to keep other companies in check when they’re licensing certain IPs to others.

Tag365,
@Tag365@ttrpg.network avatar

There were different registrations, but they were canceled or abandoned. The only live one is from 2016…

bionicjoey, in WOTC's live Planescape trademark registration is misspelled as "PLANE SCAPE"

At least it isn’t PLANES CAPE… Or PLAN ESCAPE

littlebluespark,

/Dillinger has entered the chat

darreninthenet,

Possibility of Superb Owl style shenanigans 😂

southsamurai, in Why did nobody tell me healers are so much fun?
@southsamurai@sh.itjust.works avatar

I used to run a monk/cleric devoted to a goddess of mercy and healing.

Maximized mobility, carried no weapons, and would only fight to protect the wounded and weak. The entire sect would only fight defensively anyway, no lethal damage, no going after enemies if they fled, total pacifist otherwise.

It was fun. She would dash across a battlefield, bouncing off of combatants, heal her party and never get touched.

I ended up rejiggering the idea into a home brew class and expanding on it in my own world. The Fists of Kwannon. No spells that weren’t healing or protective in some way, gestalted monk and cleric, only with anything that wasn’t healing, protective, or could be used for those goals removed. Added in an extra vow to the sect that they could never refuse to heal on request, but anyone requesting their services must cease fighting and quit the field after being healed.

I ran one in a multi year campaign (it ended up going most of a decade from start to finish, though there were gaps in it) all the way to 20 as a DMPC. Despite DMPCs not usually being fun, she was a blast.

bionicjoey, in [The Gamer] Dungeons & Dragons: How To Build A Fighter Gunslinger

Isn’t the answer here just “ask your DM for gun. If they say yes, play dex fighter”

last_username,

Well yes, but you can’t write a half-baked article about that

bionicjoey,

I love how they start with “it sits between official and homebrew”. As though WOTC designers had anything to do with the gunslinger. It was a homebrew Matt Mercer made for Talisin before they had really even played 5e, since he wanted to port over everything from their home game which had been Pathfinder 1e. It has very little connection to the 5e design philosophy and Mercer has a history of being really bad at homebrewing crunch that can be used at other tables besides his own.

FWIW I ran a wild west campaign in 5e for a couple of years and my “guns” were just reflavoured crossbows with easier reloading. I had a player who went hard into it and played a sharpshooter using a rogue/fighter multiclass.

bionicjoey, in [PC Gamer] D&D rival Paizo has no plans to follow in its virtual tabletop footsteps with Pathfinder and Starfinder, says they're prioritising 'the VTTs our fans choose'

They are getting phenomenal vtt support for free right now just by working with the FOSS developers for their foundry system. There’s no reason for them to try and compete with that.

famousringo, in Why did nobody tell me healers are so much fun?

Every edition, they give the support classes more flexibility and resources to compensate for having to spend resources on other player’s misfortune.

Druids and clerics are strong, but when I played a wild sorcerer, I had a hard time not being jealous of the bard. He felt like a better caster based on ritual magic and spell selection alone, and had better dice-manipulation, and obviously better skills and martial combat. Bards can do everything… and often everyone.

DrakeRichards, in [The Monsters Know] A Note on ‘AI’ in D&D

I use Stable Diffusion daily. I’m vehemently against people spouting nonsensical fear mongering against AI. But I completely agree with the author here: a company using AI-generated images in a published book that they charge money for is despicable. AI should be a tool artists choose to use to enhance their workflow, just like Photoshop and tablets. It cannot and should not replace them entirely.

I had no idea that Hasbro had done this. Have they released a statement trying to justify this, or are they just hoping that nobody will care?

Morgikan,
@Morgikan@lemm.ee avatar

AI should be a tool artists choose to use to enhance their workflow

From the comicbook.com article regarding what the artist did:

The pieces of art aren’t fully AI-generated but rather use AI tools to touch up or clean up pieces of the artwork.

I think you are getting upset over an AI outrage piece.

DrakeRichards,

Not from comicbook.com, but close. Looks like you’re right: just more anti-AI nonsense. I wonder if there was this much vitriol when Photoshop first released.

Morgikan,
@Morgikan@lemm.ee avatar

I’ve heard art student friends 20 years ago talk about how digital art isn’t real art. I’ve also heard from them that in art history (although I can’t confirm) that oil painters had a similar opinion of acrylic painters.

DrakeRichards, in [PC Gamer] D&D rival Paizo has no plans to follow in its virtual tabletop footsteps with Pathfinder and Starfinder, says they're prioritising 'the VTTs our fans choose'

Good. Let Hasbro sink themselves with another failed VTT.

o_oli,
@o_oli@lemmy.world avatar

I think it will be a success for them tbh. D&D and Pathfinder are both just gaining such popularity lately that they will find enough market even if the hardcore players turn their back on it. If they can onboard casual players easily, they will be willing to pay for it.

Nerorero, in Why did nobody tell me healers are so much fun?
@Nerorero@lemmy.blahaj.zone avatar

Druid/Barb just fucks shit up

sbv, in [The Monsters Know] A Note on ‘AI’ in D&D

That’s why, in light of the recent revelation that Wizards of the Coast chose to include artwork that was at least partially “AI”-generated in the upcoming Dungeons & Dragons book Bigby Presents: Glory of the Giants, I will not buy that book or examine any creature in it in this blog unless and until the art in question is replaced with entirely original art by a human artist.

bionicjoey, in My BEAR-bar-ian

I used to play a 4 elements monk, and funny enough I multiclassed into moon druid because monk ki abilities work in wildshape form

absGeekNZ,
@absGeekNZ@lemmy.nz avatar

Interesting.

I wonder if taking a level or two of monk would be an advantage

CombatWombatEsq, in My BEAR-bar-ian

I feel like you’re missing out on the much easier bar-BEAR-ian

BadAdvice,

Throw in sheleighleigh and you have a bonified bonk-bear-ian druid. Bonus points to name the char Ian.

absGeekNZ,
@absGeekNZ@lemmy.nz avatar

Yes I agree… But the bear is THE feature

CombatWombatEsq,

Legit. If you really wanna lean into the 🐻🍸-ian, they could have the bartender background

absGeekNZ,
@absGeekNZ@lemmy.nz avatar

That just crazy enough to work. I will call him “Ian”

Psymonkee, in [BoLS] D&D Race Guide: How to Play a Kobold
@Psymonkee@lemmy.world avatar

Kobolds are so much fun to play. That said mine died 2 sessions into the game first time around!

bionicjoey, (edited )

He lived longer than any Kobold I’ve ever played (I am a GM)

Edit:

“How long have you been alive?”

“Eleven days”

“How long do kobolds live?”

“Eleven days!”

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