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Slade357, in Running a player controlled godling

Hmm, I don’t mind your idea at all but it is hard to implement so I see your trouble. Some folks have given good options but I’ll offer a different way to do it. I’d have one attack per player since it is a god, let him wreck house. Maybe increase the number of enemies to accommodate the attacks. Since this is a god regaining their power and their trying to control it I’d have two DCs for their check each round. First DC is if they listen and should be passed most of the time maybe 10 or 15. If they don’t then it might be bad for the party but otherwise they attack the target as intended. The second DC should be failed most of the time, maybe 20 or 25. If they fail this DC the the god still acts as ordered but releases a chaos burst as it does. I personally always use the d10000 list of chaos burst, its fun.

sbv,

it is hard to implement so I see your trouble

Yeah. I have that problem a lot. Combat in D&D turns into a grind, so I’ve been trying stuff to spice it up. The whole godling subplot came from wanting to give each PC a boon/curse pairing that would give them more options in combat. It’s mostly different ways to grant advantage or disadvantage, so it worked within the existing rules.

I’d have one attack per player since it is a god, let him wreck house. Maybe increase the number of enemies to accommodate the attacks.

That makes a lot of sense.

The chaos burst is a good idea. It’s a well understood way to add some randomness.

atrielienz, (edited ) in [CBR] Why It's So Important For D&D To Steer Clear Of AI Art

It’s the context. There has always been the stereotype of the starving artist which is quite prolific in our society. As a result it is already thought that as an artist you are not marketable or that you are not valuable enough to pay. As a result a lot of companies coughcouthwotccoughcough are already in hot water for refusing to pay artists. And now they’re using tools based on those artists actual work to generate art in the style of those artists for profit and the artists still won’t be getting paid for their work? Doesn’t seem fair. I don’t want to see it with writing or publishing of any kind. I don’t want to see AI generated art at the cost of the people who make real art. And further I don’t want people to use AI that’s been trained on the hard work of others (without recompense to those people who’s work the AI is being trained on) without their consent. That’s what’s happening.

What WOTC for caught out on was an artist using the generative AI system to enhance artwork they created. I don’t necessarily see a problem with that, except when you consider the other artwork the AI has been trained on.

ArtyTester, in My Brother-In-Law Painted my First Mini for Me!

That looks like some really good wash work!

joel_feila, in [DM David] How D&D’s Rules Changed To Encourage More Varied Groups of Heroes Than Those in the Pulp Fantasy That Inspired the Game.
@joel_feila@lemmy.world avatar

Interesting He right that d&d over the years as given players more freedom. And Gary’s attitude about human domination can work in some settings.

HorrorSpirit, in DM help: riddles in the dark
@HorrorSpirit@lemmy.ml avatar

You could have it ask some paradoxes like the well known “A barber shaves all and only those men who do not shave themselves. Does he shave himself?”

skullone, in Solasta as a platform for solo DnD?

Been playing Baldur’s Gate 3. Don’t get me wrong, I’m having a lot of fun and the game is polished and great. But I miss solasta for how close it is to 5e rules implementation and how clear and concise the mechanics are. (It draws predictive line of sight for you as you consider where to move). I’ll be going back to solasta for more custom campaigns (and the UB Mod) when I’m done with BG3.

faethon,
@faethon@lemmy.world avatar

I am going to give Solasta a go once I’ve finished BG3. I read that the UB mod is more or less required.

marketingpro123, in AP: Dungeons & Dragons tells illustrators to stop using AI to generate artwork for fantasy franchise

Exploring Go High Level:

What’s the Enthusiasm About?
Hello there! Are you familiar with Go High Level? If not, let's break it down. Imagine managing multiple apps for marketing. Sounds busy. That's where Go High Level comes in. It's like that friend who has a solution for everything. Whether you are working on creating an outstanding sales funnel or sending out an email campaign, this platform has your back. The best part? They let you test drive everything with a 14-day free trial. It's like trying out a new car but for your business. And if you ever need assistance, their support team is just a click away. Pretty exciting, huh?

So, How Much Does It Cost?
Alright, let's talk about the financial side. Go High Level offers 3 main plans. The Agency Starter Plan is perfect if you're just starting or have a small business. It's loaded with all the essential tools, and it's quite cost-effective. But if you're looking to scale up, the Agency Unlimited Plan is your best choice. It's like the VIP pass at a concert, giving you access to everything without any limitations. Not sure about committing? Remember that 14-day free trial I mentioned? It's a great way to give it a try without any obligations. Lastly, they offer a Pro plan that includes "SaaS mode," where you can white label the product under your brand. Fantastic!

Why Everyone's Raving About It:
In a world full of sophisticated digital tools, Go High Level is like that all-in-one Swiss Army knife. There's no need to switch between apps because it has everything under one roof. Whether you're a newcomer or an experienced marketer, it's super user-friendly. It's not just about launching impressive campaigns; they ensure you understand their performance with top-notch analytics. There's even a white-label feature for marketing agencies, so you can add your brand and impress your clients.

Here is a link to their 14-day free trial:
https://www.gohighlevel.com/?fp_ref=get-started-now.

manager123321, in AP: Dungeons & Dragons tells illustrators to stop using AI to generate artwork for fantasy franchise

Exploring Go High Level:

  1. What’s the Enthusiasm About?
    Hello there! Are you familiar with Go High Level? If not, let's break it down. Imagine managing multiple apps for marketing. Sounds busy. That's where Go High Level comes in. It's like that friend who has a solution for everything. Whether you are working on creating an outstanding sales funnel or sending out an email campaign, this platform has your back. The best part? They let you test drive everything with a 14-day free trial. It's like trying out a new car but for your business. And if you ever need assistance, their support team is just a click away. Pretty exciting, huh?
  2. So, How Much Does It Cost?
    Alright, let's talk about the financial side. Go High Level offers 3 main plans. The Agency Starter Plan is perfect if you're just starting or have a small business. It's loaded with all the essential tools, and it's quite cost-effective. But if you're looking to scale up, the Agency Unlimited Plan is your best choice. It's like the VIP pass at a concert, giving you access to everything without any limitations. Not sure about committing? Remember that 14-day free trial I mentioned? It's a great way to give it a try without any obligations. Lastly, they offer a Pro plan that includes "SaaS mode," where you can white label the product under your brand. Fantastic!
  3. Why Everyone's Raving About It:
    In a world full of sophisticated digital tools, Go High Level is like that all-in-one Swiss Army knife. There's no need to switch between apps because it has everything under one roof. Whether you're a newcomer or an experienced marketer, it's super user-friendly. It's not just about launching impressive campaigns; they ensure you understand their performance with top-notch analytics. There's even a white-label feature for marketing agencies, so you can add your brand and impress your clients.

Here is a link to their 14-day free trial:
https://www.gohighlevel.com/?fp_ref=get-started-now.

Kaliax, in The Market

Nice!

RecursiveParadox, in Any tips for a complete noob?
@RecursiveParadox@lemmy.world avatar

Tagging a long with this message and maybe it will help OP, but is there a central “home” for DnD in the Fediverse?

rocker,
@rocker@kbin.social avatar

I found !ttrpg.network (not sure how to link from kbin, but that's what i search for) and it seems to have a lot of good, active communities. Other than that, I haven't found anything more populated.

@EmpeRohr Off the Fediverse, dndbeyond.com and 5esrd.com are actually more than sufficient to get someone started. I do recommend trying to get either the starter or essential's kit because you'll also get the digital version on dndbeyond.

bionicjoey,

This community is a good one, there is also an instance: ttrpg.network as well as pathfinder.social

EnglishMobster,

ttrpg.network is the fediverse home for DnD and any other tabletop roleplaying game. It’s based on Lemmy.

There’s also pathfinder.social for specifically Pathfinder (which is related to DnD but is technically a different system based on an older version of DnD).

SheeEttin, in Protecting Isobel - Last Light Inn fight

I love it when D&D-style games let you pull off regular D&D shenanigans.

Atlas48, in [Polygon] D&D’s next iteration needs to keep things simple, too
@Atlas48@ttrpg.network avatar

Personally, the “rulings not rules” approach has always worked for me.

sbv, in Are there any novel based on Calimshan and the night wars?

forgottenrealms.fandom.com/wiki/Calimshan

However, in −790 DR, drow from the Underdark began raiding the emirates of Tethyr and Iltkazar in earnest, looking to acquire human slaves. These raids, known as the Night Wars, occupied Calimshan’s garrisons, allowing those dissatisfied with the government to begin organized resistance against it

That’s all I got. OP, you got anything more?

Kolanaki, in [Comicbook] Dungeons & Dragons to Publish First High Level Adventure in Five Years
@Kolanaki@yiffit.net avatar

I love epic level campaigns. I love dealing with all the super powerful game breaking magics and abilities. I usually set them in the astral plane, the hells, or more recently, space. I started reading about it’s version of space a few months ago and I love everything about it. Space in D&D is fucking gnarly. Like, even the gods of Toril and other planes are afraid of space.

sceptri, in Rooms you would find in a Keep/Castle

This is super useful, thanks!

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