That’s why, in light of the recent revelation that Wizards of the Coast chose to include artwork that was at least partially “AI”-generated in the upcoming Dungeons & Dragons book Bigby Presents: Glory of the Giants, I will not buy that book or examine any creature in it in this blog unless and until the art in question is replaced with entirely original art by a human artist.
That is indeed very cool, although I for one would have expected the town green to be a bit more centralized, or at least for the town to have spread around it more evenly…
You could table rule this out, but given that your Empire is effectively a nexus city state it could be wiped out fairly quick if the party managed to gain control of said tower or built one of their own. Heck an Illusionist with Mislead and a little luck could probably wipe out the city by impersonating the Emperor.
Re. “creatures only”: Do you have a reference for that? I assume it’s “creatures and possessions” and not “Terminator”-style naked?
Well, the premise is that the BBOG is aware and paranoid of magical overthrow and does everything in its power to discover and “re-educate” or kill casters. They have a Stasi-like “Magisterium of Arcana” with a monopoly on spell books and rare components, informers and spies, etc. The party time-traveled back to this era and even the 6th-level Cleric, Warlock, and Sorcerer (in particular) would be considered major threats and are being pursued by a Hans Landa-esque character who knows they exist, but no details. (Kind of off-topic, but it’s been a really fun couple of sessions at the table developing this… :-) )
Teleportation spells that function for creatures such as Dimension Door, Misty Step, etc. also transport objects that the creatures are wearing or carrying.
As to the source the spell specifically states creature.
A shimmering portal opens within the circle you drew and remains open until the end of your next turn. Any creature that enters the portal instantly appears within 5 feet of the destination circle or in the nearest unoccupied space if that space is occupied.
This is a fairly important distinction as there are other higher lvl spells, specifically Gate, that allow for the transport of anything.
Travel through the portal is possible only by moving through its front. Anything that does so is instantly transported to the other plane, appearing in the unoccupied space nearest to the portal.
That said your strategy might allow for the use of heavily armored kamakazi Kobolds carrying dynamite.
Thanks for that! I was going to talk about siege provisions moving through the portals Teleportation Circle, so good to know it’s restricted on that.
Re. exploits from enemies, my idea is that there are 32 “Teleportation Circle Traps” that are isolated corridors with two permanent circles at either end, an “external” circle that is to be connected to the external environment and an “internal” circle that is connected to the Mustering Hall itself. So you have your highly disciplined troops moving at a precise jog go through an external->trap temp circle in 1 round before it closes and then mages in the Mustering Hall open another internal->trap temp circle. The thought is that if bad guys get into one of these traps, they still don’t have immediate access to the citadel. (If I can figure out a good encounter for the players, I might trap them in one of these and throw in a “can be flooded” vs. maintenance tunnels or air shaftts, maybe a passage above with murder holes, etc. But if I can’t do something with it, it’s just going to be dungeon-dressing and its okay if it’s not 100% logical.)
Working for me, it would be a QoL upgrade if you copy and pasted the text into the body of your post here as a quote but that’s not necessarily important, link works and can be read so that works for me!
Once heard a guy tell me about a game he was in. When a player didn’t show up the character turned into a gold coin. And when the player returned the coin would turn back into a character. During the game the party found out the BBEG was the one doing rituals to turn people into the coins.
This is the sort of build that makes me want WotC to drop onednd and start over without trying to jam in backwards compatibility. The system doesn’t have to be balanced to be fun, but things get increasingly busted as new stuff is added. At some point you just have to reset, though there’s a lot of value in the “PHB +1 splatbook” rule
It’s honestly a ton of fun. I like the tactical combat options, I like that everyone has a chance to shine without feeling overshadowed due to other classes, I like the minion system, the cinematic-like skill challenges, some interesting classes, and feats mean a lot.
I don’t think people realize how much 5e is a streamlined version of 4e with some tweaks. And anyone that says 4e isn’t RP heavy - that’s on your groups. We have entire sessions of roleplay no problem.
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