I would let him know that he has a tell, yeah. As for whether or not rolls should get fudged, I guess it depends on what you’re trying to get out of the game. For me and my players, my emphasis is on the continuity of the story I’m telling, so I tend to fudge rolls to keep things moving along.
Yeah we always played the same, number one focus was on the story. So if a dice roll was likely to completely trash the story continuity, everybody kind of accepted a little fudging now and then. But only for that very specific reason.
I printed the map using a poster/plotter printer in two sections that I split up in photo shop, scaling the map size and resolution to fit a 1in player grid (the grid marks are there, but faint).
I then taped 12 2ft×2.5ft foamcore boards together and glued down the map, using gluesticks for the majority and hot glue to keep the edges down. I taped it so that it is a trifold, condensing down to a single 7ft×21in panel for storage and transport.
Someone else here in the comments suggested cottons balls for fog of war, so I am gonna get those and some poster tack to keep it all vertical. I am gonna track their progress by making player tokens and using poster tack to keep them on the board.
The map is on paper, using a poster/plotter printer I have access to through work, and the backing is foamboard. Only $40 in materials all said and done.
Thanks for the tips, I forgot that you can take other class cantrips!! I’ve got an artificer with guidance, so we’re good there.
I’m interested in shape water thematically, but I don’t really see how this spell can be used to really solve problems. How are you supposed to utilize this spell?
By forging documents I mean like make a piece of paper look like whatever we need upon an inspection, temporarily of course— sorry for the confusing wording!!
I agree about the saving throw cantrip. I’m considering mind sliver for that so the other casters have an easier time with their attacks, but the toll the dead damage is respectable too. I’ll probably save this for my level 10 cantrip though, since my party is mostly casters and we will get decent non-attack roll cantrips without me.
So I think with shape water you can freeze the water? And again, DM dependent, this might mean you can break locks, traps and other delicate machinery (or maybe even stone blocks and the like). Frozen water can form steps. Animating the water can be fun too - remember that minor illusion can’t move.
I’m pretty sure it’s widely seen as being completely useless. If you have allies who are also proficient in the social skill they can give you advantage, and then you don’t have an angry NPC realise an enchantment spell is wearing off and come at you.
Kobold Press' monsters are fun and original. Just be aware that they hit at their listed Challenge Rating, while many of the first party WotC monsters are easier/less effective in combat than their listed CR.
Tome of Beasts books are fantastic. I once found two monsters in Kobold Fight Club from that and made a themed dungeon around them, giant ant and Spawn of Akyishigal, the Demon Lord of cockroaches.
The whole Tome of Beasts series is pretty great, including the Creature Codex. Some of them are a bit too “out there” for me to use in my particular game, but I’d rather have that than another reskinned goblin.
The main 4 monster books from KP are published under an OGL and are available on open5e , you don’t get any lore, art, or advice on how to run the monsters without paying for the books, but you can see the statblocks.
The kobold press website also has a tool that can show you the environments a monster can typically be found in.
I would still recommend getting the books, especially if you want to use any of the higher CR monsters as the lore makes it a lot easier to understand the mindset the creators had when designing them.
For the people who have a lot of hours on this game, how well does it play for co-op?
My spouse and I actually dated doing Star Wars the Old Republic co-op, where we could play two different characters going through bespoke personal quest lines while being able to help each other out on their journies.
How easily could we get that experience with this game?
It worked great even a few years ago, and I assume has only gotten better. My friend and I did a playthrough in co-op, and we each had an npc we sort of claimed both in combat as well as for talking to. We could be in completely different places on the map and talking with different characters, and those conversations would affect the world, like we were two different people making decisions. There were some clunky bits, but that was about 5 or 6 major patches ago. It’s gotten even better since then, and we’re planning on a big playthrough with my friend, my partner, and I. It’s not going to be necessarily like TOR in the way that each of you would have completely independent stories you’re doing, but it feels really close to an actual game of dnd. And at any point if someone is on a conversation/cutscene you can eavesdrop/observe on it too, and make recommendations on which options to pick.
Myconids are peaceful, and normally from the underdark. I think something that would help resolve confilict in a non-violent way, like something that could case hold person or something like that, would make sense. Or something that casts darkness, or just reduced light levels, might be something they like to have on hand.
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