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Xandar437, in The Gigantic 7ft×7ft Dungeon Map for Tegel Manor I Put Together

Impressive, so do you actually use it, and if so, how ? That won’t fit on a standard table 😀

drailin,
@drailin@kbin.social avatar

My thought was to make player tokens and use poster tack to move them around as they explore, keeping it all vertical.

I just finished it this morning at 2:30, so I still haven't worked everything out, but the first reveal will be today, even if I don't think they will start using it today.

polarbear236, in The Gigantic 7ft×7ft Dungeon Map for Tegel Manor I Put Together

That’s pretty awesome, what was the process like?

drailin,
@drailin@kbin.social avatar

I printed the map using a poster/plotter printer in two sections that I split up in photo shop, scaling the map size and resolution to fit a 1in player grid (the grid marks are there, but faint).

I then taped 12 2ft×2.5ft foamcore boards together and glued down the map, using gluesticks for the majority and hot glue to keep the edges down. I taped it so that it is a trifold, condensing down to a single 7ft×21in panel for storage and transport.

Someone else here in the comments suggested cottons balls for fog of war, so I am gonna get those and some poster tack to keep it all vertical. I am gonna track their progress by making player tokens and using poster tack to keep them on the board.

polarbear236,

Gotta give you props, that is way more effort than I put in for my players, results look great though

mrbincow,

You’re doing way more for your players than I have time to do. Looks awesome!

Real MVP play is telling us all how it was done

CharlotteRain, in The Gigantic 7ft×7ft Dungeon Map for Tegel Manor I Put Together

Now it is time to frame it and put it on the wall!

8565, in The Gigantic 7ft×7ft Dungeon Map for Tegel Manor I Put Together

I would almost want this on a fleece blanket lol

drailin,
@drailin@kbin.social avatar

The reason I did it was because the group wanted a world map poster of my homebrew setting to put up on the wall, but I am not a skilled enough artist to make it look nice enough. Professional, pre made maps ARE withing my skillset to make a massive poster from.

MrCyan, in The Gigantic 7ft×7ft Dungeon Map for Tegel Manor I Put Together
@MrCyan@lemmy.world avatar

That looks awesome.

drailin,
@drailin@kbin.social avatar

Thank you!

dethb0y, in [ICv2] Ultra PRO Announces 'Dungeons & Dragons: Premium Dungeon Master Screen'

It’s a fancy bit of kit but i have to think something home made could be better suited for a given GM. That said might be nice to give as a christmas gift if it’s cheap enough

kakes, in [ICv2] Ultra PRO Announces 'Dungeons & Dragons: Premium Dungeon Master Screen'

No picture of the front?

Brunbrun6766,
@Brunbrun6766@lemmy.world avatar

Don’t see one, seems strange, that’s 90% of the reason for my choice of screen lol

JossyBop, in Do y'all pretend not to notice when the DM fudges something to keep your character alive?

No, I’ll call it out. If they fudge it for me, they’ll also fudge it against.

Arcane_Trixster,

Not necessarily true as there are entirely different reasons for doing each. Only a bad GM would fudge a hit that actually penalized you. A good GM might fudge a hit to take the story in an interesting direction. Fudging rolls is just another tool in the box.

JossyBop,

I don’t disagree with your line of thinking, but OPs paragraph there says it’s when a character is likely to die.

Vaggumon, in Do y'all pretend not to notice when the DM fudges something to keep your character alive?
@Vaggumon@lemmy.world avatar

As a DM, I ask my players at session zero, do you want me to fudge rolls to make the game more fun/interesting, or let the dice fall how they may? I’ve never had a table ask me to not fudge the dice.

caseofthematts,

Wait, so every table you’ve had has been fine with you fudging dice? That’s honestly wild to me.

Vaggumon,
@Vaggumon@lemmy.world avatar

In 22 years and close to probably 100 games that I have ran, not once have I been aske not to fudge. But also, I’ve not been asked to reveal when I do. Which is actually pretty rare. I’ve probably only fudged maybe a dozen rolls in that time.

caseofthematts,

That’s seriously crazy to me! Wow. It’s one of the things I would definitely say ‘do not do’ if a GM asked me that. Obviously I know everyone doesn’t feel as I do, I’m just surprised that in so long, no one has really cared.

Apepollo11,

I hate to say it, I think you might be in the minority here.

My take has always been that D&D isn’t an adversarial game - the DM isn’t trying to ‘win’, they’re just trying to keep things entertaining for the players.

The trouble with random is that it doesn’t always follow story beats, and doesn’t always feel fun.

A big boss not getting any hits in due to bad rolls deminishes the perceived threat, and the ultimate value of the victory. Stupid zombies that just won’t stay down despite the fact that everyone is now bored with them can easily be kept down.

As long as you know when to do it, it can be super useful for everyone.

caseofthematts,

As I mentioned, I understand there are different tables abd thoughts on this, and as such, different DM styles as well.

For me, while it’s the DMs job to help keep things entertaining (though that’s everyone’s job in my mind), it’s also the DMs job to be consistent in the world, since they essentially are the world. I personally don’t like fudging because half of the reason my tables play is for things to be determined by the dice, not the DM. I get that other tables play for story and are fine with fudging.

In my experience, this isn’t a thing you can discuss to try and convince people otherwise. This isn’t me trying to tell people fudging is bad and they should feel bad. I honestly just think after 22 years and hundreds of games, it’s crazy that no one cared about it. That’s all.

Kempeth,

Shouldn’t be downvoted just for liking things differently.

teraflopsweat, in Do y'all pretend not to notice when the DM fudges something to keep your character alive?

I haven’t noticed that in my games, but if I was your DM, then I’d rather know that I had a tell

SheeEttin,

Agreed. Fudging should always be on the table, because sometimes an encounter will play out in an incredibly unsatisfying way, such as the DM accidentally making combat way too hard. In that case, you could easily fudge a roll and say “yup half the minions failed their saving throws and are killed outright” to get them off the table.

ronalicious, in Do y'all pretend not to notice when the DM fudges something to keep your character alive?

sometimes the dice need to hit… and sometimes they don’t ;)

entropicdrift, in Do y'all pretend not to notice when the DM fudges something to keep your character alive?
@entropicdrift@lemmy.sdf.org avatar

As a player, I make a point of telling my GMs that I dislike fudged rolls and I’d rather roll a new character than claim a false victory.

As a GM, I will always at session 0 tell my players that I don’t fudge rolls and often prefer to make my GM rolls out in the open whenever there’s a chance they could kill someone or end an encounter. My attitude is that when the players can see my rolls and I tell them in advance “if this is higher than X it’ll hit so-and-so”, we’re all on the same side as we watch the roll play out.

IMO it’s not the job of the GM to tilt the game system itself towards the players, but rather to balance encounters and challenges to be beatable, and then see what happens right alongside the players.

To answer your question, tell him if it affects your experience of the game. Don’t let it ruin your fun in silence, no GM wants players to do that.

MrMusAddict,

FYI to any GM who wants the best of both worlds; fudge the DC and roll out in the open. BBEG normally has a +9 to attack? Well, now he has a +2.

Still won’t save people from any super high rolls, but at least you can (secretly) decrease the risk while keeping tensions and attentions high.

entropicdrift,
@entropicdrift@lemmy.sdf.org avatar

Sure, and you can even improv a reason why that might be the case. “Normally he has a +9 to hit but he was distracted by how the barbarian just decapitated his minion in a single strike on a nat 20”

Infernoblaze47,
@Infernoblaze47@mastodon.social avatar

@MrMusAddict @entropicdrift during our campaign for big rolls our DM rolls on the table I'm sure he BS'S some of the DC's but like hey it does help with the suspense

MimicJar,

to balance encounters

…and sometimes that has to happen on the fly.

Sometimes I’ve made a fight too easy so I need to provide the goblins with some backup.

Sometimes the backup was always planned after round 2 but maybe it’s a little less than I planned because they’re already near death. Maybe it’s a little more because they’ve killed most already. Maybe the party was stealthy so less backup. Maybe the party was overly loud so there is more.

Also sometimes the pause to “save” a character comes from determining/calculating if the action is “fair”. Why did they just take that “stupid” action. Maybe I undersold just how powerful this NPC was. But maybe I did describe them as having an otherworldly glowing set of armor and you watched them wrestle a bar full of orcs and slice off one their heads in a single blow.

Perhaps you’ve reached a point between player and DM where this isn’t necessary anymore, but I don’t fault anyone who might fudge a roll to keep the game fun.

entropicdrift,
@entropicdrift@lemmy.sdf.org avatar

I just personally try to balance things without ever taking away from the results on the dice themselves. The changes of plan you listed are all fair game in my mind for balancing encounters. There’s nothing wrong with balancing on the fly, I just think if you’re at the point of lying about the results of individual die rolls, at that point you’re disrespecting both the players and the game system. There’s risk embedded in the system by design. If you don’t want that, play a different system where you can handwave risk away and railroad events without cheating.

That said, this is all just my personal philosophy about GMing and games in general.

folkrav,

IMO it’s not the job of the GM to tilt the game system itself towards the players, but rather to balance encounters and challenges to be beatable, and then see what happens right alongside the players.

IMHO, the GM’s role is a lot fuzzier than that and is wholly dependent on your specific party’s (and their own!) preferences. I’d say this is simply what you prefer to do as a GM, rather than what a GM should be doing.

entropicdrift,
@entropicdrift@lemmy.sdf.org avatar

Right. I was just expressing my personal philosophy in my previous comment, not prescribing how everyone should play every game. At least, that was the intent.

mohrbius, in Do y'all pretend not to notice when the DM fudges something to keep your character alive?

Long time DM currently running Curse of Strahd for my group. I think I’m in the minority but I actually publicly roll everything. I use Foundry and let my players see all of my results. I also insist on seeing all of theirs. I find it actually kind of fun.

qwamqwamqwam, in Do y'all pretend not to notice when the DM fudges something to keep your character alive?

I would let him know that he has a tell, yeah. As for whether or not rolls should get fudged, I guess it depends on what you’re trying to get out of the game. For me and my players, my emphasis is on the continuity of the story I’m telling, so I tend to fudge rolls to keep things moving along.

Chetzemoka,

Yeah we always played the same, number one focus was on the story. So if a dice roll was likely to completely trash the story continuity, everybody kind of accepted a little fudging now and then. But only for that very specific reason.

ProxyZeus, in Do y'all pretend not to notice when the DM fudges something to keep your character alive?
@ProxyZeus@lemmy.world avatar

My DMs have rolled in the open, I kind of like it that way keeps the intensity in the game and combat, but they are nice enough to not attack us while we are downed.

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