Tome of Beasts books are fantastic. I once found two monsters in Kobold Fight Club from that and made a themed dungeon around them, giant ant and Spawn of Akyishigal, the Demon Lord of cockroaches.
The whole Tome of Beasts series is pretty great, including the Creature Codex. Some of them are a bit too “out there” for me to use in my particular game, but I’d rather have that than another reskinned goblin.
The main 4 monster books from KP are published under an OGL and are available on open5e , you don’t get any lore, art, or advice on how to run the monsters without paying for the books, but you can see the statblocks.
The kobold press website also has a tool that can show you the environments a monster can typically be found in.
I would still recommend getting the books, especially if you want to use any of the higher CR monsters as the lore makes it a lot easier to understand the mindset the creators had when designing them.
For the people who have a lot of hours on this game, how well does it play for co-op?
My spouse and I actually dated doing Star Wars the Old Republic co-op, where we could play two different characters going through bespoke personal quest lines while being able to help each other out on their journies.
How easily could we get that experience with this game?
It worked great even a few years ago, and I assume has only gotten better. My friend and I did a playthrough in co-op, and we each had an npc we sort of claimed both in combat as well as for talking to. We could be in completely different places on the map and talking with different characters, and those conversations would affect the world, like we were two different people making decisions. There were some clunky bits, but that was about 5 or 6 major patches ago. It’s gotten even better since then, and we’re planning on a big playthrough with my friend, my partner, and I. It’s not going to be necessarily like TOR in the way that each of you would have completely independent stories you’re doing, but it feels really close to an actual game of dnd. And at any point if someone is on a conversation/cutscene you can eavesdrop/observe on it too, and make recommendations on which options to pick.
Myconids are peaceful, and normally from the underdark. I think something that would help resolve confilict in a non-violent way, like something that could case hold person or something like that, would make sense. Or something that casts darkness, or just reduced light levels, might be something they like to have on hand.
I must have spent hundreds of hours on BG I and II some twenty years ago. I’ve resisted trying the early access version, I want the full experience. I hope it lives up to my expectations!
I’m a new DM and all of my players are new. I’m working on my own campaign and world my favorite part so far is the excitement of my players. When I told them I got the books it’s the only thing they talked about for two weeks
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