They are two different method for assigning your starting stats for your character. On p13 of the Players handbook under section Determining Ability Scores. It’s not explicitly named “Standard Array” but you can assign these numbers to your stats: 15, 14, 13, 12, 10, 8. Point buy is explained in the section Variant: Customizing Ability Scores. You get 27 points to spend on your ability scores. Each score starts at 8 and the costs are: 8 - 0 points 9 - 1 point 10 - 2 points 11 - 3 points 12 - 4 points 13 - 5 points 14 - 7 points 15 - 9 points.
For those who like old school campaigns, I'm happy to report that there's an active community supporting his original campaign, Greyhawk. Stranger Things fans, this is where Vecna got his start.
Ooo, some nice monster options here! Things like the Kobold Chieftan remind me of things I’ve been hearing about in MCDM’s upcoming Flee Mortals! I checked out the preview at mcdm.gg/FleeMortalsPreview and it looks like a lot of fun.
Hey, not sure if you’re aware but there’s a whole genre that harkens back to old school D&D styled gaming. It’s called the OSR and I’ve got a community here on Lemmy if you’re interested in checking it out: !osr!
Want to see: more moves in combat than just attack, cast spell, move or occasionally grapple/ shove (but those aren’t very viable so aren’t even used much) Don’t want to see: Pinkertons
I’d like to see combat become more dynamic. As designed, it’s easy for martials to run up to their target and bash them, while casters stay back. And that’s the fight, until everyone is dead.
It’d be nice if characters had an incentive to move. Attacks-of-opportunity are a disincentive to move at low levels.
Yeah, the DM can add stuff to combat to make it more dynamic (timers, alternate goals, etc), but it’d be nice if those were built in to the system.
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