I remember when all these games were just coming out and the hype surrounding them. My favourite was always Minsc and his hamster companion Boo from BG1.
I adore Minsc but feel like WoTC has started flooding him into stuff once they realized that he was popular. He’s in a comic, in Magic the gathering now, and I think even showed up in modules and games. Their involvement in any of this has made me trepidatious, tbh. It sounds like Larian may have made a good game despite them. (I have my own nitpicks there but I’m a very inflexible and nostalgic person, so that’s to be expected.)
Actually, for once, it’s a quite good implementation of the 5e ruleset. :)
In the Player Handbook (p.147) :
Improvised Weapons
Sometimes characters don’t have their weapons and have to attack with whatever is at hand. An improvised weapon includes any object you can wield in one or two hands, such as broken glass, a table leg, a frying pan, a wagon wheel, or a dead goblin.
Often, an improvised weapon is similar to an actual weapon and can be treated as such. For example, a table leg is akin to a club. At the DM’s option, a character proficient with a weapon can use a similar object as if it were that weapon and use his or her proficiency bonus.
An object that bears no resemblance to a weapon deals 1d4 damage (the DM assigns a damage type appropriate to the object). If a character uses a ranged weapon to make a melee attack, or throws a melee weapon that does not have the thrown property, it also deals 1d4 damage. An improvised thrown weapon has a normal range of 20 feet and a long range of 60 feet.
Improvised Weapon is also an ability in the game you can use at any time. If you’re strong enough, you can even use gnomes and goblins as weapons! I killed a skeleton by throwing a rat at it in one of the later dungeons.
My monk is just Jackie Channing his way through combat. Punching, kicking, throwing chairs, swinging tables… I walk into a room and I look at every object in it and devise a way to utilize everything in battle. It’s awesome. 😃
(Thankfully, you can use the launch command --skip-launcher to boot straight into the DX11 version of the game, or use --skip-launcher --vulkan to boot straight into Vulkan.)
And
In terms of overall recommendations then, I'd suggest DirectX 11 is a better choice than Vulkan for most users with Nvidia and AMD graphics cards, especially those with relatively modern CPUs that meet BG3's recommended specifications. While Vulkan did run better in static scenes when CPU-limited, its poorer performance than DX11 in NPC-rich areas is problematic, making DirectX 11 a better choice overall.
Looks like these guys say DirectX 11 is usually the better pick. I've been running Vulkan and the only negative I've seen is there is a large block that will flicker slightly on the right side of the screen in cinematics. I've going to try DirectX 11 and see if I get the same FPS and quality today. Vulkan with DLSS on quality I get around 100+ FPS. I have a Nvidia 3080TI and intel i7 12700KF.
Edit: I'm running the game on a 4k TV with 120hz. Looks great.
This is so funny because it’s the opposite recommendation I’ve seen basically everywhere else. All other notes I’ve seen have recommended Vulcan for newer hardware. I’ve been running vulkan as well and have had no issues at all. 6800xt here.
Detect Thoughts (Wizard)
Disguise Self (Cleric, Wizard)
Enhanced Leap (Druid, Wizard)
Feather Fall (Wizard)
Find Familiar (Wizard)
Longstrider (Druid, Wizard)
Silence (Cleric)
Speak with Animals (Druid)
Speak with Dead (Cleric)
I play a wizard and can cast any ritual spell I know out of combat without using up a spell cast slot. Even though the spell will list the cost as spell slot 1 or 2, it will cast without using the slot.
Out of combat, you just have to add the ritual spell to prepared spells, cast it then remove it and add another type of spell.
Other classes can add ritual spells as a perk at level 4.
(I made level 4 last night and looked into it when I saw the Ritual Spells perk. Wizards will not need to take this perk. They only need to learn/have ritual spells in their spell books.)
There are, bit pissed about it tbh. The over arching feedback on ‘time’ is to take a long rest whenever you feel the need but also that you need to take them to progress the main story; so long rests are fundamental to the game.
This is great, except at least one quest does have a timer and no, I didn’t read/see/hear any warning about this.
I’m fine with some quests actually having a timer, just mark them red in the journal or something
baldurs_gate_3
Oldest
This magazine is from a federated server and may be incomplete. Browse more on the original instance.