Zomboni,

This is awesome news! This means a shader could be applied regardless of game support. So say for example I'm playing an old 640x480 DirectDraw-era game, something that has no hardware-accelerated rendering at all. With this I could still apply a nice CRT shader over it regardless of rendering API support. And there's countless games I'd always wished to do that to! This will really open the doors to something special.

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