How do you make a 3d object render on a higher or separate layer in Godot?

I was seeing a video on common tricks FPS games use, and one of them was having the weapon render on a higher and/or separate layer to avoid having it clip with other objects in the world. How would something like this be done in Godot?

  • All
  • Subscribed
  • Moderated
  • Favorites
  • random
  • uselessserver093
  • Food
  • aaaaaaacccccccce
  • test
  • CafeMeta
  • [email protected]
  • testmag
  • MUD
  • RhythmGameZone
  • RSS
  • dabs
  • TheResearchGuardian
  • Ask_kbincafe
  • KbinCafe
  • feritale
  • Socialism
  • oklahoma
  • SuperSentai
  • KamenRider
  • All magazines