We're trying to capture a certain feel in every level, from #liminalspace, to late night games, to teeth to the drudgery of the mundane office... our #pixelart has a lot of heavy lifting to do!
So - I’m not sure if this I because you’re posting from a platform outside Lemmy or how any of this works - but the title for your post was just links to gaming communities, then the body of your post doesn’t even mention the name of your game.
Don’t think you’re going to get he kind of attention you want posting that kind of content.
Any suggestions for a game that allows progression via either coop or competitive play? This was my favorite thing about Destiny or to a lesser extent Dark Souls (which I love but I'm looking for something with a bit more meat to the comp side like proper matchmaking). Looking for something I hadn't considered before.
I'm on the lookout for guidance in the vast realm of Android game development. Are there any seasoned developers or enthusiasts here who can recommend resources, tips, or share their experiences? Whether it's coding insights, favorite tools, or must-read tutorials, I'd love your input! Let's create a knowledge hub for aspiring Android game developers. Your expertise can be a game-changer! Drop your wisdom below, and let's embark on this coding adventure together.
I'm on the lookout for guidance in the vast realm of Android game development. Are there any seasoned developers or enthusiasts here who can recommend resources, tips, or share their experiences? Whether it's coding insights, favorite tools, or must-read tutorials, I'd love your input! Let's create a knowledge hub for aspiring Android game developers. Your expertise can be a game-changer! Drop your wisdom below, and let's embark on this coding adventure together.
I literally just opened Geometry Dash and was met with a terms of service pop up.
"…Why are they showing me this? Did my data get wiped or something?"
And then I see the Tower and realize that 2.2 just released.
Glad to finally see it here. Played through Dash (which is really easy for an insane imo, beat it much more quickly than usual), and it was mostly great! Only issue is that I REALLY don't like the swing copter. It's not fun to use at all.
@juggles
Can't say I'm great at it either. Honestly, platformer game type is a weird concept for Geometry dash, but I don't mind it. The way different game modes are incorporated into it is really fun though
Recently purchased Deadpool on Xbox 360, Glad I got it just got to find time between trying out the BETA of Call of Duty, The Edit that I've been sitting on for the past 3+ months as well as Marvel's Spider-Man 2 releasing in less than 10 days.
Starfield's second update fixes infinite money puddles, but not flying cities.
I've read several comments here and elsewhere that Bethesda's Starfield is "a mile-wide but deep as a puddle", or variations on that theme. Said commenters might be tickled to know that there is, in fact, a puddle in the game's Akila City that contains infinite loot: by dint of peering into it, you'll magically gain access to a nearby store's inventory. Strip the shelves, then wait a day or two, and you'll be able to do so again, forever and ever. Or at least, that was the case till this week's Starfield patch, a small update consisting of exactly ten bulletpoints, including one that tackles "an issue that allowed for a vendor's full inventory to be accessible". Boo! Time to go looking for another convenient in-game metaphor, I guess. Perhaps there's something incredibly clever you can say about all the flying cities.
When a new price is set for a subscription product that the user has been purchased, the user would have the right to criticize the price and consider whether or not to continue using the product.
This is especially true in the case of #Unity, which was used as a foundation for users to develop their own games, and once the game was completed, the users had the right to copy and distribute that game. However, #Unity's new price is not a matter of price, but of taking away some of the copy and distribution rights from the user. Therefore, users must carefully consider whether or not to continue using #Unity.
Commencé en Janvier, je suis arrivé au bout de mon aventure sur Persona 5 Royal :D.
Le moins qu'on puisse dire, c'est que le jeu était généreux (probablement un peu trop à mon goût ^^).
J'ai tout de même passé un très bon moment, malgré les longueurs ici et là (130h pour en voir le bout quand même !).
Je retiendrais surtout le polish des interfaces, le style qui s'en dégage (notamment à travers la bande son <3), et son scénario résolument mature (poignant à de nombreuses reprises).
Même si je suis content de l'avoir terminé, ça va me faire tout drôle de le mettre de côté alors qu'il m'a pratiquement accompagné toute l'année :).
@parigotmanchot C’était mon premier Persona (même si j’avais fait Tokyo Mirage Sessions qui s’en rapproche beaucoup, et qui a une durée « idéale » selon moi de 40-50h).
Je te rassure, j’ai fait quelques pauses pendant l’année. Je n’arrive plus à rester aussi longtemps sur le même jeu d’une traite (j’ai pas mal alterné avec Zelda TOTK, j’espère en voir la fin cette année également 😅).
Greetings, my name is EeJayKay, also known as McHarperYT on Twitch, TikTok, and YouTube. Please follow me on these platforms. Thank you for your support.
Ever since leaving Reddit I have been looking for a place where to discuss my favorite gaming franchise- Dragon Age. But all I saw so far is old mostly dead forums and discord channels. Does anyone know if there is any at least semi-living Dragon Age community? This is probably the only thing I miss.