SeatBeeSate,

Why are people pretending baulders gate is the only high selling game with no microtransactions as of late? Off the top of my head Elden Ring and Tears of the Kingdom both released in the last year or so, no microtransactions or dlc as of now.

Madison_rogue,
@Madison_rogue@kbin.social avatar

They’re not. Most of the videos and articles I’ve read specifically mention Elden Ring and TotK as other examples.

Tag365,
@Tag365@lemmy.world avatar

And they’re staring to have Battle Passes have multiple tiers of cost such as in Call of Duty: Modern Warfare 2 and NBA 2K24. What’s next? Multiple battle passes at once like in the free to play Monster Legends? In $69.99 priced games? Where the battle passes cost at least $19.99 per month?

stephenc,

Now if they’d just make it an actual game rather than a story-heavy romp that should have been a movie instead. BG has always aspired to be a Western version of a JRPG, and it’s terrible.

I don’t celebrate mediocrity.

Twelve20two,

Is it actually mediocre tho?

seejur,

It is exactly what I except going forward because, as that moron mentioned this is a fucking AAA game, not a Indy game.

AAA games developers absolutely have those resources and even more, so yes, they should have all of that.

CosmicCleric,
@CosmicCleric@lemmy.world avatar

Remember fellow gamers, you hold the power of the purse, you get the final vote with your wallet.

If some studio head or developer manager tries to tell you that you have to accept micro transactions and such, just say no thank you, and move on.

There are plenty of other games from other good studios out there for you to give your hard-earned money to.

icepuncher69, (edited )

Dont say no thank you, give them the middle finger and tell everyone to not buy it

CosmicCleric,
@CosmicCleric@lemmy.world avatar

Dont say no thank you, give them the middle finger

You could also do both, for that slightly comedic type of reply. Keep them guessing.

TheObserver,
@TheObserver@lemmy.dbzer0.com avatar

Who are these people? Seems like some randos if you ask me.

timdave,

“what funding?” Bro you’re kidding right?

They made a D&D video game. The most popular and successful board game ever made. They had BUCKETS of funding from wizards of the Coast for this. They also had a massive studio with more than 400 people working on it.

James Stephanie Sterling did a fantastic video about Baldur’s Gate 3. Essentially, everything came together in just the right way for this game to be made. It’s not responsible to call this the new standard in the same world where we vilify overwork and ‘crunch-time’, but that’s not to say you shouldn’t expect more from game developers. You absolutely should. But you should do so reasonably.

DaBabyAteMaDingo,

Other triple A devs have massive funding, a giant staff and other unlimited resources and they still can’t make a game devoid of microtransactions or bugs. Are you stunned?

alertsleeper,

I’m pretty sure EA and Activision-Blizzard have similar or bigger budgets for their AAA games and they either make shit or microtransactions-filled games.

2K is huge and they always make NBA2K decent/good but full of terrible microtransactions

Nintendo is huge and look at Pokemon Scarlet and Violet.

Reportedly, Wizards of the coast made around 1.3billion in revenue, while EA made around 7billion, and Activision-Blizzard made around 1.5billion.

I’m no financial expert so maybe I’m mistaken in some figure, but the bottom line is WotC is not the only big (and growing) company, so this are nothing but excuses.

Kolanaki,
@Kolanaki@yiffit.net avatar

Ok, but what does that have to do with addressing the dude who claims the game had no funding implying it had a small budget when it didn’t?

He’s not saying anything about the MTX or lack thereof; he’s calling out the idiot saying BG3 had no funding.

alertsleeper,

What does my answer have to do with that? I’m answering the post that I actually commented on, which says the game is great because:

They had BUCKETS of funding from wizards of the Coast

I’m saying others also have similar or bigger amounts of money and don’t make a game like this.

Remmock,

I hear tell that the “bro” is on the dev team, so he may know a thing or two.

Madison_rogue,
@Madison_rogue@kbin.social avatar

They had BUCKETS of funding from wizards of the Coast for this. They also had a massive studio with more than 400 people working on it.

They had the IP; they did not receive a single cent from WotC. They funded the game with money from their previous games, and in fact, they paid WotC for the IP.

chickenwing,

People have been saying this game is exciting because of the lack of mtx, but it seems to me that any big rpg gets a lot of attention. Eldan Ring got similar praise last year. Bioware was making these kinds of games fairly consistently about a decade ago and then stopped to make shit like Anthem. It’s a design decision not a budget problem.

squaresinger,

Microtransactions come with specific challenges. Specifically, you have to give the players a reason to pay them, and that’s usually done by making the game purpously worse for those who don’t pay.

Calatia,

Or the other trend these days, Wich is to remove content from the base game and sell it as dlc or just money-gate it even if it’s on the base disk/release.

Stabbitha,

“these days” that’s been going on for over a decade

squaresinger,

Yeah, but some of us oldies still remember the before times when we just had 35 Sims 2 expansions.

MountainBr3w,

I don’t necessarily believe this to be universal. I’ve played plenty of games with cosmetic mtx that I can absolutely play without the desire or need to spend money.

dustyData,

How does it go?

I want smaller games, with lower quality graphics. Made by happier developers who are paid more to work less. And I’m not kidding!

Asafum,

I mean we can have large games with detailed graphics and have employees treated well. We just need to accept 10+ year timelines for releases on big games which I’m ok with as long as we get quality results and the team is treated well.

I follow star citizen though so I could be the weird one here lol

squaresinger,

And then you need someone to foot the bill for all that. Preferrably ahead of time.

That’s kinda how lucky Star Citizen got, but that’s not a business model you can replicate a second time.

Asafum,

That’s a valid point. As long as there’s a publisher and investors we’re more than likely never going to see what I suggested, I kinda forgot star citizen is what it is because it’s funded by us.

It’s always the same crunch time for employees and rushed buggy products to feed the investors from “AAA” corps. Hope we can push for some positive change :/

NotYourSocialWorker,

I can’t understand why crunch time has become so normalised. There’s no other software development project where constantly failing to plan for the needed time requirement would be accepted. Crunch is a sign of bad project management, it isn’t normal.

Sylver,

But when it works, when that day comes, we’ll make a hell of a lot of money for the shareholders! Isn’t that nice?

AnyOldName3,
@AnyOldName3@lemmy.world avatar

At some point, people figured out that during a couple of weeks of mad rush right before a deadline, if you’ve got committed, well-rested employees who know they’re going to get a rest afterwards, they tend to be much more productive than they normally are. Some bad managers only paid attention to part of that, and determined that eighty hour weeks are more than twice as productive as forty hour ones, and intentionally started inducing crunch. They somehow didn’t notice that the third week of crunch is only about as productive as a regular week, and after that, it’s way less productive as everyone’s exhausted. Combine this with the fact that people with management knowledge tend to flee from the games industry rather than to it, and you end up with the software engineering industry’s least effective managers running things with easily debunked dogma.

squaresinger,

The main differences with Star Citizen are that it’s

  • Funded in advance
  • Funded by people who have no say in how the product/company should work
  • Massively overfunded

This means, CIG has no pressure to ship soon or even at all (if the project fails, they have no liability). They also have nobody telling them what to with the money. They have already made their profit.

I am not knocking CIG for this situation, but if you put it like this, it’s easy to see why for each CIG out there, there are tens of thousands of games on crowdfunding sites that either

  • Failed to raise funds
  • Failed to get a decent company/legal structure running with the money they raised
  • Failed to actually ever deliver anything in an usable state
  • Are just pure scams

So as a general business model rather than just an insane stroke of luck, I don’t think this is a good option.

A business model that only earns money after release (like the classic publisher-funded development model) is bad for the obvious cash-grabby and buggy reasons, but at least it consistently delivers games. Contrary to the “earn money before you start development” model that is enabled by crowdfunding, which in general does not deliver games.

In my (not very educated) opinion, early access is probably the best middle ground. You start off with little initial funding required, but by the time you turn to the crowd, you already have a working prototype and company structure. That makes it much more likely for the game to eventually be released in a full version. This option obviously comes with its own downsides as well, but many of my favourite games have been small studios or even individuals who use early acces to fund development.

dustyData,

Dreaming of riding an army of unicorns to battle.

Notyou,

Does this include Hollow Knight? Because I want more of that. I can’t wait for Silksong!

BreadstickNinja,

Hollow Knight is the definition of “Rockstar-level nonsense for scope”

I can’t believe the large majority of it was made by two people. I have 70 hours in that game and still have a couple things I haven’t beaten yet.

Also cannot wait for Silksong!

Stinkywinks,

Who the f is Shawn, wtf is evolve? Why is every shitty game dev crying that other people make good games, without shame? Oh that’s right, based on their releases, they have no shame.

killeronthecorner,
@killeronthecorner@lemmy.world avatar

He didn’t have anyone’s attention and he craves attention and now he has lots of attention, so I guess everything is coming up Milhouse as far as Shawn is concerned.

Jake_Farm,
@Jake_Farm@sopuli.xyz avatar

Cry some more, corpos.

TowardsTheFuture,

Complaining about it having funding… AAA… lol. Thats the fucking point of AAA. Big fucking budget.

zikk_transport2,
  • A - Big
  • A - Fucking
  • A - Budget
TowardsTheFuture,

I read this in stereotyped Italian fuckin Mario voice.

AAA stands for “Abig Afuckin’ Abuget”

johnlobo,

this “dev” are really dumb.

Kolanaki,
@Kolanaki@yiffit.net avatar

What funding?

Uh… Didn’t WOTC commission and pay for the game? I read that they went to Larian, not the other way around.

Iron_Maniac,

Not correct Larian reached out to WOTC coast first to try get the licence after Divinity Original Sin but were turned down because they felt that they were too new. Was only after DOS2 that they got the license.

Riven,
@Riven@sh.itjust.works avatar

New? They’ve been around since the 90s. Original Sin was like the 5th or 6th Divinity game.

Alterecho,

I think that one (HUGE) part of BG3’s success is that it was in Early Access for, what, 2-3 years? During which it grew a dedicated modding scene, received a metric fuck-ton of feedback, and regularly dropped large content patches. This wasn’t an average dev cycle, and I think it shows. In some ways, the Dev. Feedback and interactivity reminded me a lot of the way Warframe does dev interactions.

AceCephalon,
@AceCephalon@pawb.social avatar

Yeah, I agree with that similarity to Warframe’s level of developer interaction.

Sure, in the past they’ve been slower to respond to feedback about problems, and often times old things have fallen out of relevance because something else just outright does the same thing, and more, but better.

But as it is now, DE really seems to be prioritizing listening to feedback, almost exponentially so, and as an example, bringing things up to par with what they should be at the current level of the game, a concept that much more rarely got the implementation it deserved in years before.

CheeseNoodle,

And warframe has been rewarded with a practically methusalian lifespan for a game in its genre, I hope we see the same for baldurs gate 3 with a similar level of ongoing support and improvement.

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