2 Minute Tabletop has a great module you can run. I just ran this with my family on vacation when we were looking for something to do in the evenings. I extended it a lot with some fetch quests before the tournament, and everyone had a good time learning their characters/practicing their mechanics.
Not strictly a dnd thing, but I'm a worldbuilder first and GM second so my favourite part is creating a world for the players to explore. And their faces when they begin piecing together a puzzle, or remember some lore, or recognize a name.
I do almost entirely solo, but my favorite part is the unexpected.
If you play a computer game, you know what’s going to happen or what’s within the boundaries of the simulation it’s running. Tabletop isn’t like that. It can spiral into anything and end up anywhere. That’s very refreshing and mentally engaging.
DM here. The biggest thing for me is when the players get emotionally engaged to the story and the beats. They fell actual hatred for the BBEG. They get so excited about a reveal that they all can't talk for a minute. Something happens in game, and half the players are having a chat in the Discord in character, outside of game time. The reactions from the players are so rewarding.
The next best is when they come up with a solution to a problem in the game that I hadn't even considered. It's kind of fun to have to just say "OK. Hang on a minute. I was totally not prepared for y'all to try that, so I'm going to need to figure out what they impact of that is." The players always get really excited about that; I think they love to stump me.
As a DM, my favourite part is the worldbuilding. I love figuring out how the setting works, what its history is and who the prominent people are. I do worldbuilding as a solitary activity sometimes, but having an audience makes it better and having a participatory audience is best. I ran a year-long campaign I called the "zero-prep campaign" where I didn't do much or any preparation ahead of each session, letting the party's decisions guide things and frantically filling in the universe around them as they went, and I managed to produce one of my most cohesive and fun settings yet.
As a player, it's similar but much smaller scale - I focus on building my character. I try to settle in to his or her skin, get to know them, figure out what they think about and how they'd react to various situations. The character is on a road I don't know the ultimate destination for and I am keen to find out.
I like the term “zero-prep campaign”. I think I want to use that now. I’ve also had the most fun with those, although planning ahead can be very rewarding in its own right.
I also love the world building, but I think I approach it from a different direction. Rather than prepping sessions, I like to build mechanics and details into the world. These are often informed by the actions of my players, but in the game it allows me to run a similar “zero-prep” style because the world already exists. Especially after several campaigns in the same world, when so much has been generated over hours of play.
The experience of seeing my world unfold before me, and seeing the wonder and emotion on my player’s faces, brings me so much genuine joy. I feel like I did when I was a kid.
Sure thing, generally there are basically no reports to handle on this community. Everyone seems to get along and things to pretty smoothly. What we expect in a moderator is to be a member of this community, while not necessarily be active to the extent of myself posting every day, an occasional contribution to the group would be very much appreciated. Beyond that, generally just being on the lookout for infighting, rule breakers, etc and resolving conflicts.
The ultimate goal of this community is to be open for all (within the confines of the rules both here and of .world), to be accepting of everyone, and to be a safe place for everyone from absolute beginners to the most experienced players. For the immediate moment, collecting all types of posts here is greatly welcome from art, questions, homebrew, etc. If in the future the community begins to weigh heavily on one category we can then break that off into a seperate community, but at this time we do not want to fracture the community, and rather let it grow.
Mostly correct, but note that your high jump distance is also halved if you don’t move at least 10 ft first. So in your 8 STR high jump example it would be 2 ft if you move 10 ft first, or only 1 ft otherwise.
Effectively, what Spellblade is to Fighter, Dance Bard is to Monk. Plus buff sharing.
Ocean Druid has some cool stuff, but I always feel like "of the sea" or similar classes wind up kind of wasted. I don't think I've ever had a campaign spend enough time in or around large amounts of water to make a water-specialist class worthwhile. You can like, bypass the random swimming puzzle at the bottom of a dungeon somewhere, and the sidequest to magic pirate island has some nice utility - and then for the entire rest of the campaign you're on dry land, fighting land-based enemies, and the sea-themed subclass is mostly just flavour rather than mechanically useful.
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