dnd

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PoetSII, in Regarding OC Posts and Advertising

I think reddit’s staunch hatred for artists is pretty gross personally, I’m very much in favor of letting artists advertise in the manners outlined in the op.

Once post tags/flairs are implemented it’ll be easy enough for folks who aren’t interested in character art filter it out, and people who are, to actively search for it.

Art is, now, a pretty ingrained part of the DnD/TTRPG culture and I think we should celebrate or at the very least, aide in the self-supporting of the people who create it.

SolOrion,

Being able to block a flair/tag inside a community just like we can block a user or an entire sub actually sounds like a great feature.

sbv, in DMs, what are your favorite parts of running this game? Players, what are yours?

I love when players start putting clues/lore together and figuring things out.

It shows they care about my setting and they’ve been paying attention.

duct_tape_is_silver, in DMs, what are your favorite parts of running this game? Players, what are yours?

I’m like you, I love making homebrew items and monsters to throw at my party in equal measurements I also really enjoy creating lore and reasons why things are happening in the setting. I’ve been meaning to try a module so I can practice working within an existing story framework more.

Servantoffire,

I’m much better at tweaking preexisting things than coming up with my own off the bat, so I havent tried a fully homebrewed setting, but I’ve played in two now with another group. Taking the bones of a module and fleshing it out is pretty satisfying though, have you looked into any to run?

duct_tape_is_silver,

I looked into Descent into Avernus, but honestly, I wanted to make so many changes to that module it wasnt worth it. I also toyed with Strahd but horror and being scary isn’t my thing either. I kinda stopped looking since my group is taking a break for a good while, but if I end up dming again it will almost certainly be with a premade module.

Zoutpeper, in DMs, what are your favorite parts of running this game? Players, what are yours?

Three years ago I wrote some notes regarding the lore and background of the world I placed my players in. Now they’re invested and actually hunting down the villain I added only as a background.

Nothing is as good as players being invested and exploring the world well past my initial ideas.

Koordinator_O, in DMs, what are your favorite parts of running this game? Players, what are yours?
@Koordinator_O@lemmy.world avatar

For years now i thought the details and the world building behind the campaigns is the most fun part, at least for me. After now three to four years building a world, without having my players play even one session in this world. I don’t deem my world ready yet. I think it’s never gonna be played. Its to much fun just creating the world. I don’t want my player find a loophole while playing and me having to fix it mid game with a not as perfect solution as it could be.

Skellymax, in DMs, what are your favorite parts of running this game? Players, what are yours?
@Skellymax@lemmy.world avatar

For me on either side the sentiment can be summarized by moments of “holy shit. That just happened…”

Plans going perfect, plans going awry, shocking acts of RNG, excellent performances of narrative or improv.

TheThemFatale, in DMs, what are your favorite parts of running this game? Players, what are yours?

I love creating the bones of a world or a situation, then seeing how the party interpret, contribute, and react to it, then reacting to their decisions for the next session.

Also sometimes, making traps and BBEG plans for them then being able to pull it off (and watching like a proud parent as they successfully get out of the situation)

Upvotes_Kills_Birds,
@Upvotes_Kills_Birds@kbin.social avatar

Yes exactly. For me, the most rewarding part is including the breadcrumbs to the real story while allowing them to explore the world we're building together.

Redsven,

I’ve just been throwing breadcrumbs in front of my party for years now and taking them where ever they go. Its been so much more fun than just ‘telling my story’ for me. I would always have the start of a story I wanted to tell, but could never sort out the middle and the end, so I just let the players do it now and enjoy the show.

Nyarlathotep, in DMs, what are your favorite parts of running this game? Players, what are yours?

Both as a player and a DM is theorising and imagining ways that different scenarios would go. Both tactical combat and social encounters. Even if the ideal circunstances don’t come up and my characters is not that broken or my players predicable enough for this to happen, It feels so good to make a decent build that makes sense or cool encounters.

bogosort, in DMs, what are your favorite parts of running this game? Players, what are yours?

DM here, mine is a bit vague and cheesy but whatever. Favourite part is seeing how excited my friends get when something cool happens! Whether it's pulling out a spicy combat encounter, or they connect the clues of some big plot point, or they pull off something heroic and/or disastrous in game and we all know it's unforgettable.

Being a DM feels a bit like hosting a party (except less overwhelming). It feels like giving gifts to my friends in the form of a fantasy world. It's highly fulfilling, and we end up weaving many joyful memories together.

(Also hello from a fellow Curse of Strahd DM!)

Servantoffire,

Have you used any supplementals? I’ve dug through most of Mandymods stuff (shout-out to her) but haven’t looked at Dragnacarta or the interactive Tome yet.

bogosort,

We're at the start of our campaign (they've just gone though Death House) so I've yet to dig deep into it but I have been taking a close look at both MandyMod and DragnaCarta.

At first I was preparing to follow MandyMod closely with the Fanes and stuff but it ended up getting a bit overwhelming for me and I realised I didn't actually need or want all of it. So I've dialled back a bit and am just taking bits and pieces of inspiration wherever fits. I've liked stuff from both supplements so I'll probably continue to do so, although I have to be careful with MandyMod because there's so much homebrew lore in it that I need to remind myself what is module lore and what is fan lore. Nevertheless, there's a treasure trove of stuff to add which is a really nice change for running a module.

I haven't actually heard of the interactive tome, marvel missed that but I'll have to check it out!

blackbelt352, in DMs, what are your favorite parts of running this game? Players, what are yours?

Not strictly a DnD player (Pathfinder and World of Darkness mainly) I love the “creatively appropriating” ideas and concepts from other media, figuring out what makes different genres work and pulling everything together into an awesome narrative. I love it when my players get into their characters.

My current PF campaign is heavily Destiny inspired, so I’m pulling all kinds of ideas from the lore and the game itself and reworking them into a more strictly fantasy setting.

Servantoffire,

I always say it’s not ripping off, it’s an homage! I love pulling inspiration out of other media.

FaceDeer, in DMs, what are your favorite parts of running this game? Players, what are yours?
@FaceDeer@kbin.social avatar

As a DM, my favourite part is the worldbuilding. I love figuring out how the setting works, what its history is and who the prominent people are. I do worldbuilding as a solitary activity sometimes, but having an audience makes it better and having a participatory audience is best. I ran a year-long campaign I called the "zero-prep campaign" where I didn't do much or any preparation ahead of each session, letting the party's decisions guide things and frantically filling in the universe around them as they went, and I managed to produce one of my most cohesive and fun settings yet.

As a player, it's similar but much smaller scale - I focus on building my character. I try to settle in to his or her skin, get to know them, figure out what they think about and how they'd react to various situations. The character is on a road I don't know the ultimate destination for and I am keen to find out.

Andy,
@Andy@lemmy.blahaj.zone avatar

I like the term “zero-prep campaign”. I think I want to use that now. I’ve also had the most fun with those, although planning ahead can be very rewarding in its own right.

the_accidental_mind,

I also love the world building, but I think I approach it from a different direction. Rather than prepping sessions, I like to build mechanics and details into the world. These are often informed by the actions of my players, but in the game it allows me to run a similar “zero-prep” style because the world already exists. Especially after several campaigns in the same world, when so much has been generated over hours of play.

The experience of seeing my world unfold before me, and seeing the wonder and emotion on my player’s faces, brings me so much genuine joy. I feel like I did when I was a kid.

saltor, in Fair Conjure Animals choices

Here’s an alternative take based on how I’ve played a druid in a multi-year campaign:

The druid can pick whatever animals they’d like, but:

  1. Each animal type can only be chosen once.
  2. The chosen animal should be thematically appropriate for the environment (e.g. don’t choose elk in a desert or snakes in the arctic).

My DM let me choose whatever animals I wanted except for dinosaurs. I didn’t want to abuse that by spamming 8 wolves every encounter so I came up with these self-imposed restrictions to try to make things interesting. I think that the “each animal can only be used once” limitation in particular was very interesting because it gave the spell longer term strategic implications as well – “is this encounter scary enough that I want to burn one of my stronger summon options”.

My flavor for the restriction was that, since the animals are actually fey spirits, they didn’t like being “taken for granted” and always summoned in the same form. They would only respond in the way you ask if your need was truly great

klenow, in DMs, what are your favorite parts of running this game? Players, what are yours?

DM here. The biggest thing for me is when the players get emotionally engaged to the story and the beats. They fell actual hatred for the BBEG. They get so excited about a reveal that they all can't talk for a minute. Something happens in game, and half the players are having a chat in the Discord in character, outside of game time. The reactions from the players are so rewarding.

The next best is when they come up with a solution to a problem in the game that I hadn't even considered. It's kind of fun to have to just say "OK. Hang on a minute. I was totally not prepared for y'all to try that, so I'm going to need to figure out what they impact of that is." The players always get really excited about that; I think they love to stump me.

saltor, in Fair Conjure Animals choices

Here’s an alternative take based on how I’ve played a druid in a multi-year campaign:

The druid can pick whatever animals they’d like, but:

  1. Each animal type can only be chosen once.
  2. The chosen animal should be thematically appropriate for the environment (e.g. don’t choose elk in a desert or snakes in the arctic).

My DM let me choose whatever animals I wanted except for dinosaurs. I didn’t want to abuse that by spamming 8 wolves every encounter so I came up with these self-imposed restrictions to try to make things interesting. I think that the “each animal can only be used once” limitation in particular was very interesting because it gave the spell longer term strategic implications as well – “is this encounter scary enough that I want to burn one of my stronger summon options”.

My flavor for the restriction was that, since the animals are actually fey spirits, they didn’t like being “taken for granted” and always summoned in the same form. They would only respond in the way you ask if your need was truly great

bighi, in DMs, what are your favorite parts of running this game? Players, what are yours?

My favorite part is having to explain a rule for the 17th time.

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