So I set up i2pd on my Android phone, but I’m not sure how to torrent over i2pd. Mostly I use a VPN on my phone with libretorrent. I used to seedbox most everything.
Mostly just streaming, maybe some direct downloads i like paywalled / premium OC. I couldn't really afford either anyway so I can't say I feel too bad about it. If VoD providers wouldn't have turned out to be so garbage I might've gotten one of them, but not if that means I can't watch everything anyway. Like what's the point? I'm not gonna subscribe to everyone or hop around services. Exclusive content kinda killed them in my eyes.
I just wish ArenaNet would stop considering a Sledgehammer an appropriate tool for adjusting the game balance and that they would properly test/evaluate changes before releasing them or better even talking about them.
The latter is the main issue here. It is more than obvious by now that only a tiny fraction of ArenaNet employees are actually playing/knowing their game well enough to know/predict how changes will affect their game. And since there are no public test servers, the live servers are pretty much in beta all the time.
Just look at the Scourge Yo-Yo over the last 2 months.
11y later I’m darn sure they do meddle with professions mechanics so game wouldn’t get into stale mode. Sometimes it’s indeed a nerf because players took an advantage and stuff needs to be “fixed” or mechanics are broken and do need servicing, but most of the times it’s just a mindless toddler-like rampant justified as “outperforming”. Or straight up shitty decisions like we had with Warrior’s banners.
They do break things on purpose so there would be a need for work. Dunno how this gonna work now with this faster release cycle - perhaps they finally discover to-do’s and schedules. Yep, I’m salty - everyone playing this shit for 11y, seeing how this game is managed - or rather how isn’t will be.
At least in my case stuff like that backfires to the point of me just stopping playing. There was 0 reason to nerf my Temporal Curtain’s range after 10+ years of playing. I’ve been using this skill in like half a dozen different places per Fractal, which I can’t anymore. I run too close, I add enemies and they start moving. Emergent gameplay baked into my reflexes over an entire decade - broken. Too far away, can’t catch that mob, boost that player, save that situation. Can’t reflect because I can’t get close enough. Open world, WvW, Fractals, Strikes, E. VER. Y. WHERE.
Changes like that break someones interest. It never goes away, it just stacks up. You only touch stuff like that at the end of the game’s lifecycle. Happened to me in Ultima Online, in Dark Age of Camelot, in World of Warcraft, and so on. It’s the usual pattern for games in their twilight years.
No, that doesn’t mean that GW2 is a ded gaem, people start their biological twilight years with 24 or something and end up living up to a hundred. Look at WoW, the game hasn’t done anything noteworthy in like two decades, same with the Simpsons. But the spark is gone and won’t come back, and shitty full priced Living World seasons won’t make me deal with breaking major core gameplay mechanics of my class that do nothing but deliver endless frustration.
After Anet nerfed my Temporal Curtain’s range because after ten years it suddenly has shown to be OP, I expect them to nerf my ability to walk to get it more in line with my ability to keep Quickness up on myself in any circumstance other than where I can cast Illusions.
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