lemmy.blahaj.zone

odd scaling issue with lmms (lemmy.blahaj.zone)

All my applications scale perfectly fine (in that they just don’t change their scale factor when moving from monitor to monitor). But somehow lmms scales very weirdly. The main monitor shows the program way too large (like in the photo, that is fullscreen) and my side monitor shows the application in slightly too small scale...

Panels keep increasing in size every time I run a scene (lemmy.blahaj.zone)

I had this issue back in Godot 3.5 and hoped that it’d be gone, but Panels and some other Control Nodes still resize magically when executing another scene. This is such weird behaviour, that I have no idea where it might come from. Has anyone ever seen such a thing happen before? Here is a video of the bug in acton:...

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