dave (lemmy.blahaj.zone)
![](https://kbin.cafe/media/cache/resolve/entry_thumb/c8/b3/c8b38cae4b52112bc70efb3433be3e5068279f4146241eb0fc36e273f36dcf14.jpg)
he’s just like me frfr
I told my little discord community about my transition and their response made me smile. I like that imagery a lot, very poetic lol
Oglaf my beloved
All my applications scale perfectly fine (in that they just don’t change their scale factor when moving from monitor to monitor). But somehow lmms scales very weirdly. The main monitor shows the program way too large (like in the photo, that is fullscreen) and my side monitor shows the application in slightly too small scale...
I had this issue back in Godot 3.5 and hoped that it’d be gone, but Panels and some other Control Nodes still resize magically when executing another scene. This is such weird behaviour, that I have no idea where it might come from. Has anyone ever seen such a thing happen before? Here is a video of the bug in acton:...
Image Description: Top Text - Don’t Fuck With Initial D Fans Bottom Text - Only Like 2 Of Us Actually Finished The Show....