Yay. More generic unoriginal games with procedurally generated huge open worlds that all look the same and bad quests / dialogues that just exist for the sake of existing.
At least, if you put too much money into one, there’s a threshold between those being financially successful or not, so if they flood the market, they will also leave a bunch of dead studios in their wake while good games thrive.
Oh, what’s the threshold?
It’s called Ubisoft.
There’s not enough space for two of them. So it’s beat them or lose it.
Yes, that’s dumb. But that’s not my point people don’t get here.
The thing is: If the quality of your work is worse than an AI’s job, you WILL lose the job one day because of an AI.
Since artists were mentioned several times: This also counts for artists. If your work is not unique then you will be replaced. If people like your style you wont’t be replaced.
Have you ever tried communicating with a client who has zero idea what they want or how to express that? That’s why graphic designers will never be out of a job. They translate whatever they can coax out of the client into something they want.
Nope. Proper logo design and graphic arts cannot be replaced when exceeding a certain level or professionality and experience. Logo design and graphic arts are much more than just placing pixels at calculated positions.
People aren’t being replaced by AI because the AI is as good or better than them, people are being replaced by AI because the AI is massively cheaper than them.
We’re going to end up with shittier products so more profit can end up in shareholders’ pockets
Honestly, there should be weight classes for awards like this. Best game under $20 full price or over $50 for each category. Sure, BG3 is a masterpiece, but it also had $100 million investor cash up front. Comparing the score from BG3 to whatever Danny B is working on right now isn’t a fair comparison, and my dude deserves more awards
Dave the Diver shouldn’t be categorized as an indie game
Dave the Diver is developed by Mintrocket. Mintrocket is not an indie company, it is not acquired by Nexon, it’s actually a sub-brand / division by Nexon. It is a sub-division of a giant company.
There are many indie devs that rely on being nominated to Indie category awards, for exposure, for the ability to stay afloat in business. What Dave the Diver is doing, is to take over a slot that might be the make / break event for smaller indie companies.
Think about the reason why there are specialized bundles for indie games, why people retweet / share info for indie exposure.
If Ubisoft were to spin-off a sub division to make Child of Light, would we have labeled Child of Light as indie (not some weird AAA indie game)?
If ALDI came into United States and spun off smaller mom-and-pop / bodega looking shops to compete with local mom-and-pop stores, do you still consider this spinoff as a local shop that need local support?
If your government creates a grant to fund small local companies, and a giant MNC spun off its brand to compete for the grant, are we even still in this discussion?
Dave the Diver should be competing in other categories, just not in indies.
Also Nexon is scummy kinda like EA of Korea, shutting down games abruptly, fined for loot box exploitations, they have market cap of $17B.
Q. '데이브 더 다이버’가 순수하게 개발로만 흥행한 것인지에 대해 의문이 있다. 한 인디 개발자들은 넥슨이 인디 시장까지 침범하는 것이 맞는가? 하는 목소리도 있다. 그에 대한 짧은 소감을 부탁한다.
Q. There are questions as to whether ‘Dave the Diver’ was a success purely due to development. One indie developer said, “Is it true that Nexon is invading the indie market?” There are also voices saying: Please give your brief thoughts about it.
황재호: 딱 잘라 말하면 우리 게임은 인디 게임이 아니다. 인디는 우리보다 더 적은 리소스에서 더 힘들게 개발하는 개발자들을 존경한다. 해외에서 GJA 인디게임 후보에 올라간 것이 있다. 해외에서 보는 정의가 조금 다른 것 같다. 넥슨의 압도적인 지원을 받는 것과는 다르게, 우리에게 자율권을 준 것이다.
Jaeho Hwang: To put it simply, our game is not an indie game. Indie respects developers who work harder and with fewer resources than we do. There is a GJA indie game candidate from overseas. It seems that the definition seen overseas is a little different. Unlike receiving overwhelming support from Nexon, they gave us autonomy.
While I agree at heart, the term indie sucks for this reason exactly. It fits the definition and most indie games you’d find wouldn’t actually fit the definition.
Honestly, I had forgotten that some of these games had come out this year. It just feels like there's been so many in 2023. Also pleasantly surprised to see People Make Games get nominated for Content Creator of the Year. I don't think they'll win but it is nice to see their documentaries/ deep dive investigations receive some recognition.
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