ferristriangle

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ferristriangle,

mismanagement

When talking about the US, it’s more often correct to assume malice rather than incompetence

ferristriangle,

Back in the early xbox days when open world destructible environments were still novel, there were quite a few games where just running around and breaking shit was a core part of the gameplay. I’m thinking of games like “Incredible Hulk: Ultimate Destruction.” After a while, destructible environments just became just became a bullet point on a lot of games, usually scaled back and refined so that you still had areas with sensible level design after things were broken. But I can’t recall any games where destruction was a core part of the experience being made in a long time.

So I’d love to see a game like Ultimate Destruction made to modern standards with modern physics and such. I know Red Faction: Guerilla is known for having destructible environments with very complex physics that required you to think about how a building was constructed and which supports were load bearing if you wanted to topple a building over, and that is certainly the kind of attention to detail I’d want, but it still doesn’t scratch the same itch. The environment is certainly very destructible, but your tools for destroying the environment are much more limited and the game play is much more focused on the combat with the destructible environment offering an option for how you can approach combat.

“Break things apart sandboxes” probably aren’t made anymore because it’s not actually that engaging, and I only liked it because I was a dumb kid, but I would love to see a break the world with outrageous power style of game made to modern standards.

ferristriangle,

US citizens don’t lack access to those things because of a lack of budget. The threat of homelessness, hunger, and health insecurity are all forms of worker discipline. The barrier to solving those things is ideological, not budgetary.

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