The real hit is free mobile games. Paying per install can be crippling when you naturally have low retention rates.
You can accidentally success yourself into debt if you don’t have preditary monetization.
I’m building a game ATM that’s meant to be fun and fair, monetization is really low. If it shot up as a front page item for some reason that now went from a huge success to a massive stress point as the number of installs would easily put me into hundreds of thousands of dollars of debt to unity overnight.
Who TF wants to take on that kind of risk? Does this not push mobile games into being even MORE preditary?? Since it’s now impossible to build a mobile game with Unity, and just release it as something free.
That non-trivial software development is really freaking hard, and incredibly expensive . And the majority of developers barely have any idea what they’re actually doing.
Mine updated recently (Vizio) and now ALWAYS chooses “smart cast” upon reboot. And I have to wait for it to complete, painfully, slowly, load so I can switch to HDMI.
If the HDMI channel doesn’t have anything it gives me 5 seconds before it switches to smart cast as well. Which is a huge pita
It works beautifully. Realtime sync and conflict resolution between all the devices it’s on (My phone, laptop, and desktop).
I only have mine setup to work on the same network, but you could get it to work over the internet, but that’s much more security & proxy work.
If you wanted to do it all in the cloud. An (over provisioned) VPS, domain, and other configuration would still cost you less than what Obsidian wants for their live sync.
Yes! It’s a hobby that can go as deep as you want it to.
Though it doesn’t produce physical outputs like many others :/
Once you start getting deeper into computational and stored requirements the costs really start to shoot up. Networking, device management, storage management, power usage, heat & noise, orchestration…etc
How to say you know nothing about game development without saying you know nothing about game (software) development. But want to assert your opinion on it regardless.
It’s corporate profiteering not lazy devs. The devs work their asses off, these aren’t their decisions to make.
It’s like blaming the guy finishing the drywall for design problems with the building. Lazy drywallers, ruining a good office tower, it wouldn’t be leaning if they weren’t so lazy.
Your take on urban density is wayyyyy off base and wrong.
The deforestation being a result of agricultural expansion to support a growing population is spot on.
Urban density increases the efficiency of logistics, you state it makes it worse. The cost-per-unit goes down as density goes up. Economies of scale apply here, logistics almost always becomes cheaper per unit the more of it you do. This applies to farming, transportation, processing, packaging…etc