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atoro,

Prices can vary wildly depending on how simple or advanced you go. A classic, tried-and-true Ender 3 can be found for $100 in some places, and something like a Bambu X1 Carbon can go for $1,400.

If you’re just starting out and don’t want to invest most of your free time to tweaking and maintaining a bare ones printer, look into something like the Bambu P1P. Not top end, definitely not low end, and does a lot of the tedium for you so you can go right into enjoying 3D printing.

atoro,

Displates and 3D printed art for me.

Space sim Squadron 42 is "feature-complete" and gunning for Starfield's lunch with massive new video (www.rockpapershotgun.com)

Squadron 42 is the single player campaign of Star Citizen, that is supposed to launch as a separate game. It's basically a small portion of Star Citizen, but with a story and ending. I'm still not confident; waited too long for that.

atoro,

It’s more gameplay than they’ve shown in the past decade, they’ve been very tight lipped with anything to date

atoro,

A lot of people tend to forget, comparing SC’s timeline of development to other AAA games doesn’t work when those games are pushed out early, rushed to the finish line by publishers who don’t care about polish, only sales numbers, and are fine with compromise at every level.

Chris Roberts doesn’t do compromise. Every system in SC is created for hyper realism, down to working hydraulics and gears for the moving parts of ships. He wants everything to be perfect, and he’ll call it done when he’s happy with it.

And like you said, it’s technically playable right now. I’ve never before been part of an alpha development, able to make posts about bugs that actually get read, commented on, and fixed by the dev team. Most game “betas” are just a 3 day early-access where nothing will actually change.

The game is hyped up so much because we see the potential, enjoy playing what we can, and love having a say in it’s development.

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