On August 25, 1991, Linus Torvalds, introduced the world to Linux through an online post. Linus Torvalds developed the kernel, initially shared as source code, and later as bootable floppy disk images, becoming much popular years later!
Early distributions included Torvalds's "Boot-Root" images, MCC Interim Linux, Softlanding Linux System (SLS), H.J. Lu's "bootable rootdisks," and Yggdrasil Linux/GNU/X, a commercial distribution.
I wonder why you list the window managers/desktop environments separately. One would think that all Arch-based distributions (“distros”) support most window managers anyway?
@tux0r I list them, so I know which distros emphasize which window Managers/Desktop
Environments. Generally distros provide excellent clues to learn from... As for sameness, it is difficult to achieve design & implementation objectives if you don't know how someone created a particular setup. New tools and tricks appear all the time.
und so geht es...oder?
I personally write-up what I learn and share it. Not everyone does that, though. I can assure you, it's Free and worth every penny. Seriously though, you are free to wander my writings to check the details and understand more of what I do with what I discover, assuming that is of interest.
@nosherwan I have no idea where DistroWatch gets its numbers from, but it seems extremely biased. Like, there's no way MX is even in the top ten most popular distros
It could be as simple as the website just displaying which distro most people click on, on DistroWatch. So any distro that randomly gets to the top will have a strong tendency to stay there?
Even when development started in summer '79 it took twice as long as Apple expected, not only because they had to get rid of Jobs first. So LISA wasn't launched earlier than 1983 with 1Mb RAM for almost U$D 10K. The project was a $50 million investment for Apple Inc., and kept losses low since it sold almost 5K units annually. After 27 months it was in-house competition that buried the Lisa computers, litterally. In the end it was a zero sum game for Apple, but a huge step for modern graphic user-interfaces and more personal computers.