WhyNotZoidberg , to Random
@WhyNotZoidberg@topspicy.social avatar

Okay so datamining of models suggest that the details of cims are way overworked with 40 000 polygons or more for details you cannot see in the game (you can't zoom in that far).

The performance of the game is... not good for a lot of players that struggle with framerate dips down to <10 fps on 30-series NVIDIA cards.

I don't know much about gamedev or 3D modelling but this seems like an odd choice.

https://www.reddit.com/r/CitiesSkylines/comments/17kmzfh/40000_polygons_for_a_single_human_here_more/

HarkMahlberg , to random
@HarkMahlberg@kbin.social avatar

I know the game was basically released unfinished, but I think it's really strange that the only way to tax residential is by education level. I think they tried to equate education level with zoning density? I've noticed that the demand for various densities depends almost entirely on how many students at each education level you have: university students demand high density, college students demand low rent and mixed, high school demands medium density and row houses, etc.

Seems like it would make more sense to tax based on wealth (which the game tracks with Wretched, Poor, Comfortable, Wealthy) and/or the zoning density (Low, Row, Medium, Mixed, Low Rent, High). That would line up with real life a lot better, like income tax and real estate tax respectively.

o76923 , to Random
@o76923@kitty.social avatar

I stumbled upon an interesting example for why has performance problems. This one in particular is hopeful because it's the kind of thing that can be fixed with a patch but also a bit worrying that it wasn't noticed and addressed before launch.

In order to create a more diverse roster of NPCs, they worked with a tool called Popul8 by a company named Didimo. It uses AI (somehow) to dynamically generate individual human characters based on a bunch of parameters and you can apply changes to those models in a simple programmatic fashion.

That's really cool. It enables amazing things like "in the 4 months after a park is built in a neighborhood, reduce weight of sims within a given radius if they have at least 5 hours of recreational time per week". You can watch individual people changing as a result of your policy decisions. That's incredible.

However, it looks like there was a miscommunication between teams working on it so LOD isn't accounted for. LOD means level of detail. The basic idea is that when you are on a huge city wide view, it's okay to use a simplified model with a lower polygon count since the player doesn't really care about individual characters' teeth or eye color at that distance. You want those details if you click their profile or are street level walking around but you kinda don't need it from an airplane.

That's the kind of thing that will melt graphics cards. Somebody just dropped the ball where both sides of the team assumed the other side would handle that. When development is rushed, it can be easy for a project manager to miss that kind of detail.

Let's just hope there's lots of other low hanging fruit like that.

EighthLayer , to Random
@EighthLayer@mstdn.games avatar

can be a bit janky and it definitely needs more optimisation, but overall I've enjoyed what I've played so far.

majorlinux , to Random
@majorlinux@toot.majorshouse.com avatar

In Cities: Skylines 2, you can now simulate late stage capitalism!

Cities: Skylines 2 will simulate layoffs, homelessness and bankruptcies https://www.rockpapershotgun.com/cities-skylines-2-will-simulate-layoffs-homelessness-and-bankruptcies

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